focusedvoid: (shade of you)
[personal profile] focusedvoid posting in [community profile] boxfullofzeroes








They're not dead.

Less dead than they'd felt, at least. Their shell doesn't normally take so long to reform.

Then again. Their shell doesn't usually break of their own violation as they ascended in a boiling rage, ate at least one realm, a god, and all the Godseekers.

(That last point is debatable, actually. There's some odd sense, deep under their...shell? Void? Wherever they once stored things like Isma's Tear, much deeper now...that the sea-mind is still there, sluggish and held in a stasis. They're already adjusting enough, and they don't seem to be dying or trying to kill them, so that problem is neatly sorted as 'for later'.)

They push their body to stand. Their horn clangs uncomfortably loudly against the grate they've apparently woken up beneath. They're somewhere in the Royal Waterways. A quick check of the map--or, not so quick, as it takes time to locate where it had been--shows they've risen about halfway through, closer to the City of Tears than the White Palace. They'll go to the Stag Station in the City Storerooms next.

So they think. Complications arise on the way.

The Infection is gone, leaving dead Flukes, Pilflips, and Hwurmps in piles enough it takes time to force their way past. Their body seems too small. No, their body is fine--there's something wrong with perception itself. That will take time to adjust to.

Then, they discover the Monarch Wings now stretch and warp when used, twisting around the nearest pipes after landing before the Knight forcibly calls them back. Shade Wings, they decide to call these.

Once they're high enough to hear the rain above, they realize a noise they'd ascribed to water running in the distance is, in fact, something swirling behind their mask. Many somethings. All the fragments of Siblings with enough self left, staring out from their eyes. It's disconcerting.

By the time they actually get out of the Waterways, they're using their Shade Wings to grip ledges and drag themselves up, with those holding onto things better than their own arms are with the Mantis Claw. 

The Knight faceplants awkwardly onto the floor of the building Lemm's shop is in. If the City is the same as below, there's little left to try killing them in the area.

They'll just take a moment here, thanks.

Date: 2023-03-27 07:15 pm (UTC)
capitalcurator: (Default)
From: [personal profile] capitalcurator
Is she not-asking-but-kind-of-asking him what a relic is? Lemm hates this question. Not because it's a silly one, by any stretch. It's just - if he's too specific, people don't use their heads about what to bring him. If he's not specific enough, he gets junk. And sometimes the line blurs, because Relic Seeking is... personal.

Good thing, then, that he's had a long time to form an answer.

"A relic's usually three things: old, rare, and storied. Usually a combination." But not always. This is implied. "The Knight's been bringing me Wanderer's Journals and Hallownest Seals, generally. Can't complain." He doesn't look at them, but he does tip his horn appreciatively in their direction. (They've brought him much more than those two things, and can't complain is far from it. Not fair to put such unrealistic expectations on a stranger though.) "A Relic Seeker's a picky beast! Try me."

Fine company. Right. Well, she's been both, not that he's bold enough to say so.

Though Myla also seems... naive. This might pose a problem. Only fair to warn her.

"If you run into a high-shelled bug with glasses, don't give her a single Geo. We're a hard lot down there."

...

Lemm rises from his seat and strokes down his beard, and goes to retrieve his things.

Date: 2023-03-27 07:44 pm (UTC)
capitalcurator: (Default)
From: [personal profile] capitalcurator
Lemm doesn't see the Knight's writing, busy sorting out his bag, but he hears Myla just fine. "Aye, exactly!"

He's - stalling, he realises. He doesn't need to sort his bag, he's just rearranging things. Frustrated with himself and fighting an unwelcome wave of reluctance, he rises and loops the strap down past his horns. He's got to go, anyway, the Knight's home is - is...

It's many things, but it's not familiar, and Lemm doesn't know how much longer he can weather the company no matter how pleasant it is.

He steels his resolve and turns around, clearly about to stride towards the door as he forms some semblance of a polite goodbye, but there is a Knight in front of him suddenly. He stalls, and waits to see what they want.

Date: 2023-03-27 08:02 pm (UTC)
capitalcurator: (Default)
From: [personal profile] capitalcurator
Ah. Lemm shifts a half-step back in his place, glancing around, settling on Myla, who is watching, kind of. Something in his chest feels like gravity has gone the wrong way.

He looks back to the Knight, and his hands cling tight to the strap of his bag as he processes.

Yes. Well. People do this, don't they, when they part. There's no harm in it. Lemm gingerly lowers into a kneel in front of them, and prises his hands away from his bag.

Date: 2023-03-27 08:29 pm (UTC)
capitalcurator: (Default)
From: [personal profile] capitalcurator
Lemm is maybe a little slow on the uptake, even if he knew what was about to happen. But after a small delay his arms wrap tight around the Knight, and his head lowers a notch to tuck in beside theirs.

As always, they fit very well. He gives them a fleeting squeeze before he pulls back and eases himself back upright, looking at them candidly for a second. Myla's voice once more pulls him out of it.

And it's not unwelcome, he realises. The tendency to dwell too long in his own head is not trained for a bug who chirps in like she does. Lemm straightens, and with a gentle knock of the back of his finger joints against the Knight's horn he moves past them as if all this is normal, was normal, went normally.

His hand dips into the basket of pastries on the way past, and comes up with two. Like no one might notice.

Lemm pauses at the door, free hand about to push it open. He should say something. Back. And in general.

"Um -" oh, yes, very smooth "- keep thou as thine. No. Urgh, I can't -"

The door is pulled open to whistling Dirtmouth wind, and the Relic Seeker slips out, and the door is pulled closed again with some irritation. The lightest kind.

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