voicetest the voiceless
Oct. 31st, 2022 05:57 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
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They're not dead.
Less dead than they'd felt, at least. Their shell doesn't normally take so long to reform.
Then again. Their shell doesn't usually break of their own violation as they ascended in a boiling rage, ate at least one realm, a god, and all the Godseekers.
(That last point is debatable, actually. There's some odd sense, deep under their...shell? Void? Wherever they once stored things like Isma's Tear, much deeper now...that the sea-mind is still there, sluggish and held in a stasis. They're already adjusting enough, and they don't seem to be dying or trying to kill them, so that problem is neatly sorted as 'for later'.)
They push their body to stand. Their horn clangs uncomfortably loudly against the grate they've apparently woken up beneath. They're somewhere in the Royal Waterways. A quick check of the map--or, not so quick, as it takes time to locate where it had been--shows they've risen about halfway through, closer to the City of Tears than the White Palace. They'll go to the Stag Station in the City Storerooms next.
So they think. Complications arise on the way.
The Infection is gone, leaving dead Flukes, Pilflips, and Hwurmps in piles enough it takes time to force their way past. Their body seems too small. No, their body is fine--there's something wrong with perception itself. That will take time to adjust to.
Then, they discover the Monarch Wings now stretch and warp when used, twisting around the nearest pipes after landing before the Knight forcibly calls them back. Shade Wings, they decide to call these.
Once they're high enough to hear the rain above, they realize a noise they'd ascribed to water running in the distance is, in fact, something swirling behind their mask. Many somethings. All the fragments of Siblings with enough self left, staring out from their eyes. It's disconcerting.
By the time they actually get out of the Waterways, they're using their Shade Wings to grip ledges and drag themselves up, with those holding onto things better than their own arms are with the Mantis Claw.
The Knight faceplants awkwardly onto the floor of the building Lemm's shop is in. If the City is the same as below, there's little left to try killing them in the area.
They'll just take a moment here, thanks.
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Date: 2022-11-24 08:47 am (UTC)They repeat the step of using tendril to anchor before reaching up to grasp his hand properly, letting the leg go. They're too small to risk not keeping something as a point of contact for something with such potential danger. This time it shouldn't be quite as startling, they hope.
He's allowed to choose their pace. Not that he hadn't been on the way in, but they're tired in an oddly physical way. A rare sensation.
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Date: 2022-11-24 09:03 am (UTC)The pace he sets is not particularly brisk. Even with his innate lack of decorum Lemm feels like it'd be wrong to rush in here. (Never mind that he now knows there was plenty of rushing - there was a hell of a fight, and that's no mistake. That was then.)
Lemm knows logically that the way in must have been this long, though it doesn't feel like it. The light in his hand didn't illuminate much then and it still doesn't, but he finds himself eyeing the lumafly instead of looking out at the dark.
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Date: 2022-11-24 09:16 am (UTC)Once they're out, the presence of the Knight sinks itself back into their body's form. The Void crashes into itself behind them, and they let go of Lemm to swing their blade on instinct--but it's only air, in the end, blasting a wild breeze through the Temple.
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Date: 2022-11-24 09:33 am (UTC)The Knight's sudden movement makes him jump, and Lemm snaps back to look, too - but there is just the Knight and the dark of the passage behind them.
"Aye, don't spook yourself." It sounds chastising as usual, but it's accompanied by a second part that doesn't: "Come outside, Knight. There's nothing left to see."
Lemm will wait for them; they'll leave the Temple together. There'd be something wrong about walking away first.
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Date: 2022-11-24 09:47 am (UTC)The outside of the Temple is just as it was. There's no reason it wouldn't be.
There's no reason they should be feeling like this, either. They have no injury, and as upset as they were before, the knowledge of their Sibling's place is a true reassurance. For the first time since uniting as the Lord of Shades, they take a moment outside the Temple to Focus before going to the mysterious Monomon-masked archway.
It does help somewhat. Irritating, that they're having this problem at all.
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Date: 2022-11-24 10:01 am (UTC)"I don't know what that took," he says uncertainly, "but maybe you should take a minute. S'a strange atmosphere in there. Knocks a bug sick." He knows it's not the same for the Knight, for Void, but that's hardly the point. He can see them faltering. Because he is watching for it. Closely.
Lemm has never thought that caring about anyone else came naturally. If he thought about it now, he would probably fall out of tempo very quickly. He is thinking about too much else for that.
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Date: 2022-11-24 10:07 am (UTC)...they decide against it.
To return Lemm's words, they point deliberately at him. Is he alright after what he's experienced? What he's seen?
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Date: 2022-11-24 10:27 am (UTC)"Yes, I got what I wanted," he answers lightly. "Every little lie the King told is going in the record, I can promise you that. I'll need to write in the bindings if you want anyone to understand the full truth, but I'll make no mention of what happened to the Vessel after."
He shrugs, comfortable with this part even if it feels a little like obfuscation.
"As far as I'm concerned, I arrived long after they disappeared from that place, and found it empty. No need for me to add anything else I might know." Lemm tilts his head. "Acceptable enough?"
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Date: 2022-11-24 10:35 am (UTC)Greenhorn prods them. Not yet. Just a little longer. The Knight needs to work on whatever their apparent problem is.
For that, they point for them and Lemm both through the arch, to where the distant line of Dirtmouth's own chain dangles. A rest at a bench should be enough to fix whatever's bothering them.
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Date: 2022-11-24 10:46 am (UTC)"Ah. Yes." He stiffly busies himself with putting the lumafly bulb back in his bag and jogging the thing more comfortably against his shoulder, mainly so that he doesn't have to look up. "I'll be making my way back below, I think. Things to write down, make sense of. Um. Good work today."
He takes a step away from the arch, patting his bag closed with finality.
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Date: 2022-11-24 10:49 am (UTC)The Knight pivots to stare before tugging out their paper.
Alright, but I only need a few minutes up there if you could wait. Greenhorn would like your perspective on the way back.
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Date: 2022-11-24 10:58 am (UTC)Eventually he makes a low noise like a metal support creaking, and very reluctantly trudges forward.
He'll wait at the bottom of the well. This is his only concession!
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Date: 2022-11-24 11:17 am (UTC)They won't push, though they wonder if he truly dislikes Elderbug's lack of courage that much. It's not the strangest thing to despise, objectively. It's not as though he has to go interact for knowledge--unless he does, and is saving it for later.
They offer a nod before darting up the chain.
...And stopping most of the way up. The body in the alcove is, of course, still there.
They can take it up now. If they do, there will probably be questions. Or at least very obvious concerns. Lemm is their priority now. They'll bring this one home later. Soon. Soon, they silently promise.
Then they're fluttering up to Dirtmouth, to do as they wanted and rest on the bench.
They manage that much before Elderbug distracts them about their house. (Their house. Dirtmouth is not the only place they've owned property on. It is the only time they've had one offered with no strings or debts in either direction attached.) He says he's fixed it up, which confuses them until he admits it wasn't much. He got Iselda to tarp over the window and he swept it out a little.
They do a lot of nodding. He figures out it's their way of saying thanks before they need to struggle with the idea of writing to him. Iselda gathers something similar when they come in and slap a few Geo down for no reason, and they disappear before she can ask if they're sure.
The Knight returns later than they expected, as always forgoing use of the chain to land (more heavily than their small form should) in a crouch.
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Date: 2022-11-24 11:38 am (UTC)By the time the Knight finally touches back down, Lemm has wandered a little. Not far, just to the shadows by the wall, where he's now sitting with his legs crossed and his map resting on his knees. There's a small jar in one hand, and the other is halfway to his face with a slice of dried mushroom.
Lemm glances up from the map just long enough to make sure it's the Knight, and then it's back to studying the paper.
"Took you long enough. I've gone all stiff," he says reproachfully. "Did you finish whatever you wanted to do up there?"
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Date: 2022-11-24 12:04 pm (UTC)Bow of apology, mostly sincere. The Knight doubts he's quite as stiff as he says, but they really hadn't meant to keep him waiting.
They make their way to stand beside him, to wait for his finishing what he's doing. They aren't going to explain. They're not completely sure how to categorize the dizzy bittersweet sensation internally, let alone convert it into words for someone else to read.
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Date: 2022-11-24 01:05 pm (UTC)"Fog Canyon would be a detour," he reports, "but not a large one. I'd still like to stop by on the way back. You're clearly in no hurry." A little jab there because he is sitting right under Dirtmouth and it's their fault! Kind of.
... Rein it in.
"Force of habit," he rushes out instead of a 'sorry', and continues quickly. "Fog Canyon, then, just to the edge of it. And then I'll go back." Lemm looks up from his map and studies the Knight closely. "I guess it's no use telling you I'm capable of getting back to my shop without being set upon by vengeflies...?"
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Date: 2022-11-24 03:51 pm (UTC)You jest, but there are more things alive than last time I travelled through here.
Hesitation as they're standing next to him.
...They decide it best to continue anyway.
Taking the Stag seemed unpleasant for you. It's still the safest way I know.
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Date: 2022-11-24 04:34 pm (UTC)Can't really use that to skirt around the issue, though, it's not long enough and it does absolutely nothing to mask the wince that follows.
"Yes, well, it wasn't hard to pick up on, was it?" He is a little sharper than he means to be, still. "Urgh. Rather a tram any day. All that lurching."
Lemm rolls up his map and stuffs it in his bag, and pushes himself up to his feet. There's absolutely no sign of stiffness from him, the liar. Just a pervasive air of awkward. He is quiet, staring off to the ground on one side and... reliving a few things, and then he shakes his head with immense disapproval.
"What that Stag must think of me, I shouldn't wonder. Unpleasant for me, you think! I can never set foot in a Stag Station again, Knight, if I have to make eye contact with that one again I'm going to crawl out of my shell."
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Date: 2022-11-24 04:44 pm (UTC)(They dislike the tram on principle with how much trouble it was to find the Pass. That the Stag disliked them, too, lightly sways them against it, though they know that technically isn't fair.)
I believe he understands motion sickness(?) He's the only one left--The only one left that can ride. I know he's grateful when anyone is using it.
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Date: 2022-11-24 05:09 pm (UTC)"Yes, yes, the only Stag left running in the Kingdom of Hallownest and I've botched our one interaction already! Never again, I'm telling you. It isn't far to the lift and I am walking back."
He turns to go. And stops with an abrupt jolt. He can't do this again, he knows he can't. He's had too many chances already.
Lemm sighs deeply and tries very hard to be honest. "I don't mean that, Knight. Just - walk with a disagreeable old Relic Seeker for a bit, would you? Let me think, first."
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Date: 2022-11-24 05:15 pm (UTC)They uncertainly run a claw under their last sentence again, about the Old Stag's gratefulness, before setting the paper away and returning to Lemm's side. They can do that, yes.
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Date: 2022-11-24 05:37 pm (UTC)Lemm walks slow, because he is in absolutely no rush to move things along. He's very quiet, and occasionally he looks like he's thinking of saying something and then changes his mind at the last second.
What eventually comes out is:
"Others like you, don't they? Not everyone. Most, though."
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Date: 2022-11-24 05:44 pm (UTC)I don't believe so. Some do like me. Some completely despise me. Most overlook me in various ways.
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Date: 2022-11-24 06:08 pm (UTC)His fingers are worrying at the edge of his rolled-up map, brushing at the spare pins.
"Well I'm not considerate, and I don't stand for being overlooked - and it doesn't matter. One interaction is enough for a relic, you see, and that suits me and everyone else just fine. The problem here is I'd have to go back and look that Stag in the face and ask him for another ride. That's hard," he insists. "That's unpleasant, as you put it."
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Date: 2022-11-24 06:26 pm (UTC)The Knight stares up him for a long, long moment. They still don't completely understand why it's so unpleasant, but they're not about to deny that he feels that way.
I would think throwing journals at an upset beast would be more difficult than that, and you still did so. Afterwards you didn't permanently lock it from your shop, or try to drive it off or kill it. That would have been the easier decision.
The Stag is far more benign a being. I believe you're capable of enduring that unpleasantness.
And I can distract him with my considerately stray ways if you would rather not ask.
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From:CRIME!!!
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From:in attempting the feat one proves their courage may your shade at last find rest etc
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