focusedvoid: (shade of you)
[personal profile] focusedvoid posting in [community profile] boxfullofzeroes








They're not dead.

Less dead than they'd felt, at least. Their shell doesn't normally take so long to reform.

Then again. Their shell doesn't usually break of their own violation as they ascended in a boiling rage, ate at least one realm, a god, and all the Godseekers.

(That last point is debatable, actually. There's some odd sense, deep under their...shell? Void? Wherever they once stored things like Isma's Tear, much deeper now...that the sea-mind is still there, sluggish and held in a stasis. They're already adjusting enough, and they don't seem to be dying or trying to kill them, so that problem is neatly sorted as 'for later'.)

They push their body to stand. Their horn clangs uncomfortably loudly against the grate they've apparently woken up beneath. They're somewhere in the Royal Waterways. A quick check of the map--or, not so quick, as it takes time to locate where it had been--shows they've risen about halfway through, closer to the City of Tears than the White Palace. They'll go to the Stag Station in the City Storerooms next.

So they think. Complications arise on the way.

The Infection is gone, leaving dead Flukes, Pilflips, and Hwurmps in piles enough it takes time to force their way past. Their body seems too small. No, their body is fine--there's something wrong with perception itself. That will take time to adjust to.

Then, they discover the Monarch Wings now stretch and warp when used, twisting around the nearest pipes after landing before the Knight forcibly calls them back. Shade Wings, they decide to call these.

Once they're high enough to hear the rain above, they realize a noise they'd ascribed to water running in the distance is, in fact, something swirling behind their mask. Many somethings. All the fragments of Siblings with enough self left, staring out from their eyes. It's disconcerting.

By the time they actually get out of the Waterways, they're using their Shade Wings to grip ledges and drag themselves up, with those holding onto things better than their own arms are with the Mantis Claw. 

The Knight faceplants awkwardly onto the floor of the building Lemm's shop is in. If the City is the same as below, there's little left to try killing them in the area.

They'll just take a moment here, thanks.

Date: 2022-11-08 09:17 pm (UTC)
capitalcurator: (will give geo for antiques)
From: [personal profile] capitalcurator
Lemm isn't sulking either. Absolutely not what he's doing, once he gets back to his shop and miserably dries himself off and tucks himself behind the counter.

He buries himself in his work, as he's always done in the long hours by himself. The desk is cleared of clutter and the till is lifted down onto the floor, and soon enough the surface is instead taken up by stone-etch journals, pages of his own notes, and - for him to study when he needs a break from this project - the wanderer's map off to one side. His empty bag serves as a sort of wastepaper basket by his feet for when something doesn't make enough sense and he needs to stuff it somewhere to get it out of view.

Hallownest's history is blurred by rain when it's ink, sunk to the sewers when it's small enough to be disturbed, and filched by looters when it looks valuable enough to sell. Lemm brought back nothing from this trip, and finds precious little of what he needs at home, but he's thorough with what he has in his head. The preliminary essay-sketch he builds of the Soul Sanctum is grounded in anything solid enough to count on retrieving later.

He sorts this project to one side, to be continued when he's feeling ready to return to the Sanctum and pick through the mess for solid evidence. Lemm moves onto the big one that's been looming over him like an ill moon.

It's easy to pick at the smaller details, but here's the part that gnaws at him: the blurring of Hallownest's history was only partly done after its downfall. There is something buried there, any fool could see that just by glancing at the vaguely-presented statue outside, and as more and more relics have found their way into his possession Lemm has come to understand it's going to fall to him to get at the core of it.

He doesn't have anything better to do than work until he can't. It only has a little to do with pride.

no u.

Date: 2022-11-08 10:15 pm (UTC)
capitalcurator: (Default)
From: [personal profile] capitalcurator
Relic Seeker Lemm hears the footsteps as he always does, and unlike last time he doesn't hurry to pack away his work before they can see it. They'll find him sitting behind the counter as always, quiet until they approach like he's just waiting for them to sell him something or leave. The map is gone - or rather, there is a waterproof map case on a belt-strap standing up against the front of the counter, ready to pick up if that's all they came for.

Lemm's head rests in one hand, and the other scribbles intently on a fresh piece of parchment.

He does not greet them, or react at all when they stand there looking at him. He doesn't even look up, stubborn thing that he is.
Edited Date: 2022-11-08 10:15 pm (UTC)

Date: 2022-11-08 10:42 pm (UTC)
capitalcurator: (Default)
From: [personal profile] capitalcurator
Petty is as petty does. Lemm is pretty alright at petty, as life skills go. They'll have a while to wait. He's in the middle of taking notes, anyway, scribbling away with no apparent attention to visitors (though he obviously knows they're there).

They can certainly see scraps of parchment pinned to shelves, in front of certain artifacts that he's had for a while but take prominence now that he knows their relation to... whatever his current works are. The Sanctum, at least partly. Some are marked with a shorthand note, some with a simple cross-off to remind him to keep them in his thoughts as he works.

The counter is littered with notes and journals and references, some of them in danger of slipping off the edge. It's mostly in shorthand, in a kind of quick-fire scratch-notation you end up with when you put a writer on a topic that could make or break their reputation. The partially-opened Arcane Egg rests on top of a growing sheaf of more neatly-stacked parchment, as if it's relegated to paperweight.

Date: 2022-11-08 11:23 pm (UTC)
capitalcurator: (Default)
From: [personal profile] capitalcurator
His pen scratches and scratches until the air goes numb, and then he stills. He looks up, slowly, in a way you do when you don't want to alert an animal that you've seen it. Alright. This gets his careful attention.

Spread about his desk: one might call it a presentation, except it's hard to imagine who would be interested. The beginnings of a record, then, of the Soul Sanctum. Quick-hand notes based on what he could glean from a single visit, but detailed nonetheless. The sibling would struggle to read his modern shorthand. There's a crude drawing of a jar of Soul on one page, and he's taken an old Hallownest family crest pin from a shelf to look at while he works.

The short stack of notes beneath the Arcane Egg are a different beast he's tackling. The top page is entirely translation direct from the first layer of the egg, played with here and there to see if any sentence structure fits better with that mystery block. Nothing works exactly, but void-self comes close. He toys with the possibility of a plural. The rest of his notes are sheafed beneath the top one, and though there aren't many, there's enough to suggest he's been chewing on this one pretty hard.

The outlook for this shade is dull, perhaps. Writing on writing. A shiny polished badge. The Arcane Egg.

Lemm does not move for the life of him. He just watches, unreadable.

Date: 2022-11-09 11:59 am (UTC)
capitalcurator: (Default)
From: [personal profile] capitalcurator
As the sibling examines their surroundings, Lemm examines right back (though you'd be pushed to think his mind was working at all, with how deadly still he's holding himself). There's a difference between the ambient presence of a bug and the breezy nothing that fills the air when there's a shade in the room, and he is taking mental note of it.

The curiosity... that's the first thing. Lemm is driven by it, and he could do nothing else but recognise it in this shade as they peer about his work. He doesn't look down, but his pen dips to quietly underline the half-page of notation he'd been writing to mark the way for a new section.

He knows what void looks like, now, though he hasn't a clue of its origins. This is shaped distinctly. Lemm glances back at the Knight with the barest movement of his head, compares the visual. Yes, distinct enough. The pen moves again as he looks back to the sibling. (They'd been... curious about his horns. About all of him. That's the strangest part so far. He's no one in particular - meaning they're curious about people. This too gets a note.)

When the shade settles onto the till and the examination seems to be over, Lemm's head turns back to the Knight and fixes them with a pensive stare. After a moment he reaches for the pile of notes under the Arcane Egg and cautiously slides the top one out, lays it flat, and highlights that uncertain plural with more confidence.

Then he breaks. No one's that petty.

"Map's over there," he stiltedly addresses the Knight. "You'll find it intact. The case will help keep it that way." He twirls his quill, searching for something else to say and coming up painfully short.

Date: 2022-11-09 01:47 pm (UTC)
capitalcurator: (will give geo for antiques)
From: [personal profile] capitalcurator
Lemm finds himself at a loss. The journals hadn't been important. Useful, yes, but not - he hadn't expected, hadn't really cared to see them again, not in the heat of the moment and certainly not now.

Still. All of this will be pertinent information when he puts detail into his theories. (And it's fascinating to watch. For a minute wasn't even sure the sibling was solid, but their collective certainly proved they are, didn't they. Should have figured.)

His hand drops the pen and scoots to one side, palm-up, to catch the journal before it hits the desk. It's clearly not about preventing damage, because he doesn't fuss at the noise the hefty things make when the Knight dumps the rest. More like... making himself a part of the sibling's little exchange.

He clears his throat quietly, sets down the journal and laces his fingers together. He's never thanked anyone and doesn't intend to start, but he'll chat a bit about his findings like he always does.

"They started with nobodies from the outskirts first. Pressure mounted over time, though, you can see where the reports started getting insistent. More experiments, bigger spells. Towards the end they weren't picky. The King disapproved, but apparently had better things to do than curb their appetite for Soul."

He struggles with the next bit. It's not a historical anecdote, and almost doesn't come out at all, but it needs saying, someone needs to say it even if it has to be him: "Mind what you teach."

502 bad gateway had my guts there for a sec

Date: 2022-11-10 12:11 am (UTC)
capitalcurator: (Default)
From: [personal profile] capitalcurator
Lemm goes back to scribbling, or at least he tries. He was sort of hoping he'd get the last word, that they'd just write off his words and go away right away.

The silence goes on a few seconds too long, though, so he's forced to still his pen and tilt his head to one side and say something else, just to avoid getting his shop obliterated in a second by shadow wrath.

"I'm a Relic Seeker, not a creche keeper. I don't have anything else to say."

He keeps fixed on the Knight, clearly avoiding looking aside at the sibling on his till.

Date: 2022-11-10 12:47 am (UTC)
capitalcurator: (...)
From: [personal profile] capitalcurator
He's still, lets them circle. Memorises the horns, at least. This is a being (many beings?) of many particulates and he doesn't understand so what can you do? He memorises the prongs. In case they appear again. In case this isn't random, isn't just random aggregation of dark mess that has no pattern - which it very well could be, he knows so little, the patterns he's seen could be tricking him. But he's a bug.

He's a living, breathing bug, is the thing. He's seen children, even if he was never the type to interact. He's awkward, removed, no interest, no investment, but he knows what children look like.

No need to bow back, he reminds himself. No need to bow to anyone. He's never wanted anything but artifacts and prestige. Best it stays that way.

The moment the Relic Seeker's shop is empty, Lemm's head crashes into his hands and he stays there, processing.

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