focusedvoid: (shade of you)
the knight ([personal profile] focusedvoid) wrote in [community profile] boxfullofzeroes2022-10-31 05:57 am

voicetest the voiceless









They're not dead.

Less dead than they'd felt, at least. Their shell doesn't normally take so long to reform.

Then again. Their shell doesn't usually break of their own violation as they ascended in a boiling rage, ate at least one realm, a god, and all the Godseekers.

(That last point is debatable, actually. There's some odd sense, deep under their...shell? Void? Wherever they once stored things like Isma's Tear, much deeper now...that the sea-mind is still there, sluggish and held in a stasis. They're already adjusting enough, and they don't seem to be dying or trying to kill them, so that problem is neatly sorted as 'for later'.)

They push their body to stand. Their horn clangs uncomfortably loudly against the grate they've apparently woken up beneath. They're somewhere in the Royal Waterways. A quick check of the map--or, not so quick, as it takes time to locate where it had been--shows they've risen about halfway through, closer to the City of Tears than the White Palace. They'll go to the Stag Station in the City Storerooms next.

So they think. Complications arise on the way.

The Infection is gone, leaving dead Flukes, Pilflips, and Hwurmps in piles enough it takes time to force their way past. Their body seems too small. No, their body is fine--there's something wrong with perception itself. That will take time to adjust to.

Then, they discover the Monarch Wings now stretch and warp when used, twisting around the nearest pipes after landing before the Knight forcibly calls them back. Shade Wings, they decide to call these.

Once they're high enough to hear the rain above, they realize a noise they'd ascribed to water running in the distance is, in fact, something swirling behind their mask. Many somethings. All the fragments of Siblings with enough self left, staring out from their eyes. It's disconcerting.

By the time they actually get out of the Waterways, they're using their Shade Wings to grip ledges and drag themselves up, with those holding onto things better than their own arms are with the Mantis Claw. 

The Knight faceplants awkwardly onto the floor of the building Lemm's shop is in. If the City is the same as below, there's little left to try killing them in the area.

They'll just take a moment here, thanks.
capitalcurator: (this isn't a museum)

[personal profile] capitalcurator 2023-03-17 11:24 am (UTC)(link)
Lemm grows steadily more convinced that this is something extreme, as the Knight keeps walking and continues to broadcast absolutely nothing of their thoughts. The air still feels strange and cold to him.

"Aye. Best to keep moving," he offers, after a bit. He should keep talking. Right? "The sooner we're out of here the better - we'll go somewhere less depressing..." Except he can't think much to talk about that isn't the Resting Grounds, or about Moths, or just continuing to talk about what they're doing as they're doing it. And all of that feels like just adding more of the same to the pile, so...

Lemm does stay quiet for a while.

And, ah. They're at the Tram Station. Except the Knight just seems to be standing there.

...Don't they-? He thought they must have a Pass, considering where they've been. Maybe not.

Lemm scrambles for his bag at the realisation and it takes him a second to dig around, but from an inside pocket he withdraws one of his own, and holds it up like a suggestion. Yes? No? They knew this was here, it's on their map, but he's no stranger to forgetting where he's going when his mind is occupied.
Edited 2023-03-17 11:25 (UTC)
capitalcurator: (...)

[personal profile] capitalcurator 2023-03-17 11:53 am (UTC)(link)
Right, then. It's been a while since he rode the Tram. Even despite the atmosphere Relic Seeker Lemm can't help himself - he hesitates just a moment before he sticks in the Pass.

The Tram comes - because of course it does, it's a marvel of engineering and it's another of those ostentatious look-at-what-Hallownest-can-get-done things that he's so fond of, and it's only goodness knows how old and still working...

...A sigh. Enough. Lemm manages to keep his mouth shut, and settles for tracing a hand on the door frame on his way in. The Knight sits, so he draws over to operate the controls, and then takes a seat near the end. Feels like a bad idea to crowd the Knight right now.

There are bodies in here.

Lemm looks out of the window.

"Won't take long," he mutters, completely at a loss.
capitalcurator: (Default)

[personal profile] capitalcurator 2023-03-17 12:21 pm (UTC)(link)
The mood does kill any novelty he might have normally gotten out of riding the Tram. His mind is elsewhere. It's just - he doesn't know, and he can't know until they explain, and they can't explain without writing, and that takes effort and a clearer head than he suspects they have and he doesn't want to make them try because none of it is their fault.

The rattling, noisy silence of the moving Tram at least gives him time to think, but he's grateful when it stops.

Lemm braces a hand on the back of his seat to push upright, and makes to leave -

- ah.

He comes to stand in front of them, instead.

"...Not in the mood for a walk, then?" He - will, if that's the case. Only - whatever it is - it seems suspicious that they've decided to have a sit down about it.
capitalcurator: (Default)

[personal profile] capitalcurator 2023-03-17 12:55 pm (UTC)(link)
He watches them carefully for... tells, he supposes. Anything that might give him some insight, because right now he doesn't even know what kind of upset they are. He can't fathom how Seer could have drawn any of these out of them, but they could be angry, or sad, or anxious, or - anything.

Accepting that he won't understand something (at least for a while) is antithetical to who he is, but... Is not knowing really important right now?

They are sitting there holding their Nail like they're seeing it for the first time, and they aren't using it to cut down plants or metal posts, so he will have to accept that storming around slashing at things is not what they want to do right this minute. At face value. Without knowing for certain, or understanding why.

Lemm heaves a sigh, dumps his bag on the floor, and sits down beside them.

"I don't know what you're thinking," he admits quietly. "And you've no obligation to share. Keep your paper to yourself, I'm not that nosy."

Gingerly, and uncertain if this is going to make them more uncomfortable or less in whatever mood they're in, Lemm just stares at the floor, and rests a hand lightly on top of their head. One way to find out if he's being too much.
capitalcurator: (this isn't a museum)

[personal profile] capitalcurator 2023-03-17 01:44 pm (UTC)(link)
They don't push him away, so his hand stays.

They'd have been perfectly fine to, and it wouldn't have been about him, he's not so self-centred - sometimes a person needs space. But something tightens in his chest as he registers that's not why he was expecting it.

...His thumb brushes softly back and forth a couple of times against their mask before going still again.

There are tracks in the dust on the floor, from the door to the switch and the bench. Lemm's gaze wanders to the iron-braced windows and out at the fossils of the Crossroads Station, up to the lumaflies hovering idly in their glass lamps to watch the way their light catches on the decorated ceiling. He's not really thinking about it all; he's just looking, occupying himself. Lemm is in no rush to break the quiet. Maybe it's doing them both some good.

The Knight's paper rustles softly, and this is one of those times Lemm does not hover and read while they're in the middle of it. When they're done, he turns to look.

His hand slips away so that he can fold his arms across his front, and he's quiet for some time.

He looks away and smooths a hand partway up his longer horn in a muted little fidget.

"...It doesn't shock me."

Maybe that's a terrible thing to say. Lemm sighs.

"I told you he wasn't well. Any fool could see it. I could see it." They weren't wrong to have a similar thought once. He isn't exactly the shining example of emotional sensitivity. And yet.
capitalcurator: (...)

[personal profile] capitalcurator 2023-03-17 08:04 pm (UTC)(link)
As ever, they didn't need to tell Lemm a thing. This feels like an admission of guilt for something they didn't even do.

But they tell him things, all the time. They're always telling him things.

Lemm's hands fold together in his lap. He stares at the floor, and thinks of the empty forge.

"Thought I should've said more," he says, finally. "Always been a poor neighbour, you know. I thought..."

He fidgets with his hands, then shakes his head dimly.

"Doesn't matter what I thought." The Nailsmith is fine, isn't he. "Doesn't matter what you thought about either. Except that you didn't do it."
capitalcurator: (this isn't a museum)

[personal profile] capitalcurator 2023-03-17 08:39 pm (UTC)(link)
Still fiddling - just shifting his hands, unable to settle, exept that his thumbs keep coming back to his palms and rubbing restlessly at them - Lemm shakes his head.

"I didn't know him either. Just stopped by once or twice. Told myself it wasn't my business, but..." He belatedly and quietly corrects: "More than twice."

All his thoughts are so disjointed all of a sudden, and the Knight's seem the same. Thoughts of the Nailsmith have hounded them both more than they'd thought. Among other things.

Lemm frowns down at his hands.

"Not knowing people doesn't mean you aren't watching." They know this. He knows they know this.
capitalcurator: (take off the defender's crest)

[personal profile] capitalcurator 2023-03-17 09:31 pm (UTC)(link)
Lemm goes... quiet. Quieter. His hands pause their increasingly nervous fussing and go still in his lap, his head turned to read their paper but - he's done reading it, and he does not need to read it again, but he doesn't look away. Or can't.

It doesn't make sense to him. These things have never made sense to him, but he does know one thing with certainty:

"No," he says, a little hoarser than he meant to. Then again, differently and with growing agitation: "Absolutely not."

That sounds - it sounds like he's telling them what to do, but that's not it, he -

"Does she know?" Sorry, Knight, he is already sliding off the rails, and he doesn't leave any room for that to be a proper question to them. "She doesn't know," he reminds himself, after racing to collate the likely facts. "About you."

Lemm sits back in his seat and hooks a hand over the back of his long horn - it sort of hangs there like he's putting pressure behind it.

He should clarify.

"She's not to ask you that." He wasn't saying no, don't. He was saying no, she can't. "I won't let her ask you that. I don't care who she is. Knight -"

He remembers himself, that the Knight should be allowed their space, and wrenches his attention back to them.

"Are you - sorry." He sags, forcing the restless tension out of him for the time being, and gestures at their page, to indicate they should keep talking. "Sorry."
capitalcurator: (take off the defender's crest)

[personal profile] capitalcurator 2023-03-18 12:17 am (UTC)(link)
He flinches - because he's already tense, not because of them. It passes just as fast as it appeared, and his hands settle back in his lap.

Answer enough. He'd meet anyone who asked more of them with the point of his horn.

Lemm breathes in deep. Then out, with a sigh that carries the worst of his nerves (anger) with it.

There are a few false starts - a couple of angry ones, and a more muted one. Ultimately he says nothing.

(He is allowed, it's allowed:) His arm curls around the Knight and pulls them closer, squeezing them to his side by their shoulders.
capitalcurator: (Default)

[personal profile] capitalcurator 2023-03-18 07:59 am (UTC)(link)
He wishes there was something actionable in all this. Maybe he'd feel better if going back there and tearing Seer a new opinion felt like a good idea, but it doesn't.

Though with their paw there, actually, this feels like enough. Which is an unfamiliar thought.

Lemm settles for holding the Knight tucked by his side, shifting so they fit more comfortably. Another wave of protectiveness rolls through him - these are becoming familiar - but this time it feels acted on.

"...Bugs're unfathomable sometimes. Everyone's got a history, and for once I've no taste for the kind I mean. Don't let it get to you." His voice soft, Lemm squeezes their shoulder reassuringly.
capitalcurator: (Default)

[personal profile] capitalcurator 2023-03-18 10:49 am (UTC)(link)
He knows. On the surface, what he said is the equivalent of just don't be bothered by it, which is functionally useless. But that's not the way it was meant.

They seem to get it, if the way they turn to him is any indication. (As ever, it catches at his chest that they would, far more than he's willing to let intrude on the moment.)

He'd tuck his other arm around them as well, but his build and their positions on the Tram seating make that difficult. Lemm settles for just squeezing them closer for a moment in reciprocation, and then consolingly rubs at their back under their Nail hilt, mindful not to catch at their wings.

Ordinary moments like this are unfamiliar to the both of them, though becoming less so. Gazing idly out of a window, Lemm still hopes he's doing his part right.
Edited (*makes him look at something in the middle distance* p r o s e) 2023-03-18 10:50 (UTC)
capitalcurator: (Default)

[personal profile] capitalcurator 2023-03-18 02:45 pm (UTC)(link)
Examining him this close they'll notice a few scuffs and imperfections here and there, all the usual tells of a bug long out of the moulting phase - though he seems to have taken care of himself quite well over the years, because actual chips are few. If he knows they're looking - likely - he does a good job of pretending he doesn't.

Lemm knows the Wings on his wrist when he feels it. This too gets no reaction. (He feels compelled to put his hand over them, like he did with Greenhorn when they'd panicked, except the angle still gets in the way and it wouldn't be as subtle as he'd like. Nothing, then.)

When the Knight is done hugging him, Lemm takes it as a cue and loosens his arm from their shoulders as well. His hands slip very softly from the cling of Shade strands and fold back to his lap. The fidgeting does not restart.

...He's been in Hallownest long enough that he's grown fairly numb to the scattered corpses, but he'd always done his best not to sit with them. Someone should probably do something about all of those - is a thought he has fairly often. (Perhaps they noticed the few places he showed them in the City were devoid of bodies. Perhaps they didn't.)

He glances down. The Knight seems to be at a loss over where to go.

"Could find something historically important for you to whack," he suggests, with a flimsy sort of fist-bop motion like he's miming holding a Nail, if you've never used a Nail before.
capitalcurator: (this isn't a museum)

[personal profile] capitalcurator 2023-03-18 03:57 pm (UTC)(link)
He looks rather pleased that he got them with that one. At least it's distracting, which was the goal.

Lemm peers down at the part of the map they indicate, cogs turning. Hadn't they talked about this before-?

"Ah. I'd be willing. Might take our minds off a few things." He does pause, though, and affords some more thought to it. "...Thought we'd be putting the expeditions on hold for a while, though." He supposes they're already quite off-track. The Moth did throw things into disarray.

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u little squit

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