the knight (
focusedvoid) wrote in
boxfullofzeroes2022-10-31 05:57 am
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voicetest the voiceless
They're not dead.
Less dead than they'd felt, at least. Their shell doesn't normally take so long to reform.
Then again. Their shell doesn't usually break of their own violation as they ascended in a boiling rage, ate at least one realm, a god, and all the Godseekers.
(That last point is debatable, actually. There's some odd sense, deep under their...shell? Void? Wherever they once stored things like Isma's Tear, much deeper now...that the sea-mind is still there, sluggish and held in a stasis. They're already adjusting enough, and they don't seem to be dying or trying to kill them, so that problem is neatly sorted as 'for later'.)
They push their body to stand. Their horn clangs uncomfortably loudly against the grate they've apparently woken up beneath. They're somewhere in the Royal Waterways. A quick check of the map--or, not so quick, as it takes time to locate where it had been--shows they've risen about halfway through, closer to the City of Tears than the White Palace. They'll go to the Stag Station in the City Storerooms next.
So they think. Complications arise on the way.
The Infection is gone, leaving dead Flukes, Pilflips, and Hwurmps in piles enough it takes time to force their way past. Their body seems too small. No, their body is fine--there's something wrong with perception itself. That will take time to adjust to.
Then, they discover the Monarch Wings now stretch and warp when used, twisting around the nearest pipes after landing before the Knight forcibly calls them back. Shade Wings, they decide to call these.
Once they're high enough to hear the rain above, they realize a noise they'd ascribed to water running in the distance is, in fact, something swirling behind their mask. Many somethings. All the fragments of Siblings with enough self left, staring out from their eyes. It's disconcerting.
By the time they actually get out of the Waterways, they're using their Shade Wings to grip ledges and drag themselves up, with those holding onto things better than their own arms are with the Mantis Claw.
The Knight faceplants awkwardly onto the floor of the building Lemm's shop is in. If the City is the same as below, there's little left to try killing them in the area.
They'll just take a moment here, thanks.
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"Ah. I'll look..."
His nerves are wrought around this, suddenly, that he might use what he knows...
He turns back and scans what's present fervently, in case anything left laid about might contain what they're asking. The handwriting is unfamiliar; the untranslated even less. This was someone from far afield, and nowhere Lemm has been. And in her own home, this Great Knight hardly thought to refer to herself. Forbidden laments written after the fact, even less!
Unsatisfied, Lemm shakes his head and turns back. He'd have to go over every one, and everything in the drawers, and he does not have the delicate tools to handle the crumbling papers because he has never had to pack for this since reaching the kingdom.
"Nothing." Ah. He is apparently- "Sorry. There's scarce here not written in her home's speech, and I don't have the means to work through it so fast... Maybe we'll find clues elsewhere?"
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They dip their head and step aside. Yes, perhaps elsewhere, and Lemm can again lead them where elsewhere he'd like to go.
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He is unaware of just how much this matter is bugging the Knight. As far as Lemm's concerned they'll get a name eventually. Delving into the text is for after they're done with a first pass.
At least he's more aware they're there, though, and this spurs him to start up talking again as they explore. (He is only faintly aware he's leading.)
"Did you see the embossed ceiling? Look at that." He points at one of the metal adornments over a supporting arch, spiked crown motif and all. "Idolatry, even here! The builders couldn't help themselves. All of it's masterwork, though, look at the detail..."
Lemm halts in front of another arch, this one leading to a short hall towards the back of the Mansion. Pale buttresses give way to an arched ceiling, the sides decorated with twin vases that don't seem to contain anything. There's a faded curtain at the end.
"It smells like Greenpath, do you notice that? Oh, look there - those sconces on the walls..."
Said sconces might be familiar to the Knight, given that they look like Delicate Flowers with a glass lumafly lamp resting on the petals. They'd be beautiful if they were still silvery, but the air's a bit more damp in here and they've tarnished badly. Lemm is obviously in love with them.
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They, too, like the flower-lights. Their Nail-paw itches to shatter the glass as they do most others, and they hastily move ahead. Perhaps they'll take one. Or offer to take one on the way out.
The smell of Greenpath doesn't reach them as any smell can't, though they nodded to it, but they've got an idea of what's past here already. The greenhouse had been distinct.
It's a large room, full of glass panes that would let in sun if there were any. Instead, the center of the room has a circle of stones that glow greenish-blue.
There are trellises and other ornate pieces near the glass walls, all covered in dead vines and sad piles of leaves. The empty dirt is peppered with pipes that stick straight upward, most rusted over.
The plants that do live are growing best in circles over dirt near the odd stones, cracking through the edges of the path into sharp-stone gravel. Most are overtaken by grasses native to Hallownest, though odd plants with curved leaves and the orb-shaped pinkish flowers peek through. There are no Delicate Flowers; the only white ones that exist here are far taller, non-glowing with hanging petals twice the size of their body.
The Knight deliberately stops beneath one of those drooping flowers, tapping the white with their horns. It doesn't try eating them. They didn't think so, but after many surprises in Greenpath, they thought it better to check before Lemm gets near.
There's a bench near the back, with an entire feather that reaches near the ceiling from where it was stuck into the floor directly behind it. They're going to sit there in a moment, after poking the flower a bit more. It's soft.
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"Well-travelled," he mutters to himself. Then, louder, because he remembers again that he's not the only person he can talk to right now: "She was well-travelled. I wouldn't think any of this is from here..." He wanders forwards.
He examines the standing stones and the plants that still find success around them. He understands very little of plant cultivation, but he turns to see the Knight fiddling with one of the flowers and his lack of expertise doesn't feel very notable.
These flowers don't seem to be spitting plumes of toxicity or doing any biting. There is an urge to make a nuisance of himself.
While they're preoccupied a hand comes out and applies a little force behind the pliable stem. The plant bends with a little effort, and the flower clumsily dips over the Knight's head like they're the pendulum of a stag bell.
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They take a few steps away and pull out their paper to confirm. She had a strong non-Hallownest accent. Called me "le-mer" and herself "che". The flower she requested I deliver was from the far place she came from. "Lands serene," the White Lady said.
Unfortunately, they remember the White Lady's words more than particulars of the Grey Mourner's accent. The Grey Mourner's quest was frustrating. The Lady's refusal of that gift was insulting.
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Lemm lets the stem go, and it pulls back up to its natural shape without much fuss. He smooths over his mean streak and comes to peer at their words.
The specifics of the dialect are repeated under his breath, seeing if they'll ring any bells once he says them. Nothing of the sort, unfortunately.
"Lands serene... I've no knowledge of anything like that, but I've seen these before." He pats the stem of the tall flower. "From what I'm told, there are sudden forests of them when the cold recedes. She's from places much less stagnant than Hallownest, this Grey Mourner."
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Observation delivered, the Knight wanders over to the oddly-standard bench, pausing to examine the feather. Excepting the Radiance's strange scales looking so much like them, it's been a time since they saw one of these.
It looks like a structure trying to hold up the ceiling, enough to nearly overlook. They run an absent claw over the remaining bristles' edges, feeling them shiver and spring back into place, watching the dull brown shine an iridescent green when caught up in movement by light.
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He lingers on the flowers a moment. They tell him little of what he'd like to know, but that's no reason not to appreciate something.
The feather gets much more of a reaction, though. Lemm follows the Knight to it, watching their cursory investigation with something similar to dawning horror.
"It's a formidable thing to have a trophy like this. This sort of thing would be why they titled her a Great Knight." He steps back a bit so that it's easier to see the thing all the way to the top, and shakes his head in disbelief. "I'd dread to see the shape of the thing that shed it. Reminds you why they didn't build Hallownest on the surface, eh?"
...His eyes stray to the bench. And then to the Knight. He waits expectantly.
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Hallownest allowed in many. Even at its worst, the corpse lured in travellers. This thought, paired with Lemm's admiration for the smallest of details of when the kingdom thrived, leaves the Knight with an uneasy sort of melancholy.
They sit, absently scooting to the side after a moment. They'd rather stare at the flowers than consider it.
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No practical reason, but there are plenty of other reasons. Lemm shrugs off his bag and eases himself into the seat beside the Knight, allowing himself some time to take in the scenery.
The Grey Mourner would have lingered here herself; maybe she and her lover both, time and chance allowing. This garden was made for companionship, and in the end for memento. It would have been beautiful when it thrived under the care of a Great Knight in her prime.
Lemm sighs wistfully.
"It's a shame this place is going to ruin. I've no skill with gardening to save it, and it's too out of my way." Not everything has to be about historical significance. Sometimes it really is just a shame.
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The life in the center still endures. If they lasted until now, I think they'll last a while longer.
After, their thoughtful stare moves between the shimmering light in the center to the pipes. There doesn't seem to be a way to turn them on directly on each...
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His gaze too lands on the pipes. He noticed them when he came in, but he'd assumed they were broken. If that isn't the case, then the Grey Mourner may have turned it off herself.
What that says about her intent for the garden actually bothers Lemm very little. The dead are dead.
"...You don't think there'll be a switch somewhere, do you?" He rises, already hunting for one.
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They hop off a moment after Lemm does, darting through the foliage (even the smallest plants are taller than they) to examine the center first.
The Knight finds no switch or button, but they swing the Dream Nail over the stones, finding they're suffused with a gentleness and words they can't hope to transcribe. They take a moment to tap a claw over each before reemerging. It accomplishes nothing, but feels right.
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He raps one with a fist, and isn't sure if he hears a faint creak. All things considered it doesn't matter if a few plants die off in an abode no one uses, but it looks like both he and his travel companion would prefer if they lasted a bit longer.
"What've you found, little guide? Anything at all, or do we resort to your specialty?"
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Though they stop and stare in confusion they forget to express. Specialty?
...Their Nail? They can cut through the dead mess to search underneath, they suppose, and wander back to the outer area to try.
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They are... almost correct! "Oh. Back here. I was thinking more along the lines of... ah..." He makes a solid gesture of thunking a fist down into his other palm. "Why don't you try giving one of these a whack with the flat of your Nail? You've a knack for that kind of thing, and it can't hurt if they're already broken."
Lemm could probably try this out himself if he took out one of his heavier tools, but - they're always hitting things, and here is an opportunity to hit something. Why would he do it?
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Right. They go to the nearest pipe and thunk it.
Thunk again.
A third time, and a spray of water bursts forth enough to hit them in the face disconcertingly hard before slowing to an inconsistent sputter.
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With a stifled snicker, he quickly moves in to steer the Knight back a couple of steps by the shoulders - he's too late to save them from the initial blast-in-the-face, but it's the principle of the thing. Besides, every chance of a repeat.
"Good work! Now, I told you I'd have revenge for that little incident but I admit I wasn't expecting to get it here. Cold, was it?"
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It's luck over method that they find a panel buried under some dead vines or once-enterprising roots beneath their steps, inconspicuously placed a few (presumably) Mourner-length strides from the door. They slice through and pop it open, staring at a slightly dirty dial and the King's symbol shining up from the bottom of the flipped-up panel. The latter sight does not impress them.
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"Don't be dramatic, it's just water. I bet it's from the same place as the lake." Or not. He wouldn't have a clue.
Lemm strays over to the rocks they indicated, mildly prodding at his memory to see if there's anything familiar about them. As with many of the Grey Mourner's personal effects, not much is coming to mind. Geology too is a bit less of a strong point for him than things made or constructed.
"What were you telling me about these, Knight-? Oh." As he spoke he was already reaching out to touch one, and he makes contact right as he finishes. There is a short pause as his countenance shifts subtly, and then he shakes his head. "Never mind," he calls over.
He stands there a bit longer than he expected, hand still flat on the stone, a little reluctant to let go. He settles for just glancing over at the Knight instead of actually approaching - he can kind of see from here. Good enough.
"Is that what we should have been looking for? I'm no engineer. Only thought of hitting it because I tried the same when a lift lever got stuck."
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The panel hiding the dial's unlike most of Hallownest's designs, as far as they've encountered. Then again, there might be plenty of these hidden throughout the kingdom, once buried beneath Infection and still under the build-up of grime. They'll try to check next trek through places with blatant infrastructure.
They twist the dial up two notches. The clicks are satisfying. The lack of other response isn't.
Another two, and the pipes tremble in an alarmingly audible way before about half start shooting water directly up.
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"Gah!"
The sudden rain-down of fountained water catches him by surprise, and Lemm finally yanks his hand away from the stone to march over to join them.
"What are you doing? Was that on purpose? Turn that off!"
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Click-click-click. The spouts flicker off, more slowly than they'd gone on.
Even with such little time, there are a good number of small puddles strewn across the paths.
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...He would be, anyway, but the lingering sense of serenity from the stones has Lemm a little subdued. No retaliative scolding comes, and he just flashes them a sarcastic look before turning his consideration on the little control panel. He's not exactly soaked, though a few trickles of wet run down his face from his horns. Lemm makes no effort to wipe it off. He is used to rain.
He comes to the same conclusion they did.
"So much of Hallownest's still in working order. S'a bit humbling, isn't it? Shouldn't wonder if there're switches for the cargo lifts somewhere. Maybe we've been too quick to assume." Like him with the Stag Stations, for example. He turns to give the greenhouse a quick once-over. "Well, they're watered, at least."
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war
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wow i didn't get ANY alert for this one cool cool cool
'_' alert email lost in the space time continuum
e~e not even just email, here too. guess dw got clogged up for a bit :I<
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