the knight (
focusedvoid) wrote in
boxfullofzeroes2022-10-31 05:57 am
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voicetest the voiceless
They're not dead.
Less dead than they'd felt, at least. Their shell doesn't normally take so long to reform.
Then again. Their shell doesn't usually break of their own violation as they ascended in a boiling rage, ate at least one realm, a god, and all the Godseekers.
(That last point is debatable, actually. There's some odd sense, deep under their...shell? Void? Wherever they once stored things like Isma's Tear, much deeper now...that the sea-mind is still there, sluggish and held in a stasis. They're already adjusting enough, and they don't seem to be dying or trying to kill them, so that problem is neatly sorted as 'for later'.)
They push their body to stand. Their horn clangs uncomfortably loudly against the grate they've apparently woken up beneath. They're somewhere in the Royal Waterways. A quick check of the map--or, not so quick, as it takes time to locate where it had been--shows they've risen about halfway through, closer to the City of Tears than the White Palace. They'll go to the Stag Station in the City Storerooms next.
So they think. Complications arise on the way.
The Infection is gone, leaving dead Flukes, Pilflips, and Hwurmps in piles enough it takes time to force their way past. Their body seems too small. No, their body is fine--there's something wrong with perception itself. That will take time to adjust to.
Then, they discover the Monarch Wings now stretch and warp when used, twisting around the nearest pipes after landing before the Knight forcibly calls them back. Shade Wings, they decide to call these.
Once they're high enough to hear the rain above, they realize a noise they'd ascribed to water running in the distance is, in fact, something swirling behind their mask. Many somethings. All the fragments of Siblings with enough self left, staring out from their eyes. It's disconcerting.
By the time they actually get out of the Waterways, they're using their Shade Wings to grip ledges and drag themselves up, with those holding onto things better than their own arms are with the Mantis Claw.
The Knight faceplants awkwardly onto the floor of the building Lemm's shop is in. If the City is the same as below, there's little left to try killing them in the area.
They'll just take a moment here, thanks.
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But their words make sense. He knows they do, the Knight is terrified and they need space.
...Straight to his heart, that little promise. What little there is of Lemm's composure amid fidgeting and restlessness buckles, and he finds he trusts them. He can allow it.
"...Be sure that you do," he says, very seriously. "Alright. Just once. You'll go by yourself just this once, do you hear? And you won't make it a habit. Get yourself some proper rest and then you'll come back..."
Lemm sets down his pen. He opens his arms, an obvious invitation if there ever was one.
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They know he doesn't mean how they often go off on their own, wandering. Different schedules, as he's said in the past. But the important part is they'll refuse to break their promise. They'll come back to Lemm, and they'll keep doing so as long as they are able; this is sworn, for all that none can hear it.
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Lemm sighs, all the tension draining out of him.
Too easy to be earnest with the Knight. He finds he doesn't mind.
"Thank you," he murmurs into their shoulder. "Just - needed that promise, I think. Needed this. You'll be alright, I know you will."
He gives them a tight squeeze. It's just as much for him as it is for them. Second hug in... oh, a long time. He means to make it count.
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Apologizing again would be too much, no matter strongly as the urge to do so strikes. They rub a paw along the bit of back they can reach in a slightly clumsy attempt at comfort in its place.
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They'll feel the tiniest, most stifled shudder, and Lemm inhales slowly just to keep those thoughts from overflowing. A shaky exhale. He very gingerly loosens his grip, but only to make this more sustainable than holding them so tight his arms might go stiff.
"You'll be alright," he says again, and he sounds like he steadfastly believes it. "It'll be easier after a rest, you know - everything is. You'll solve it somehow."
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That thought digs in their mind a while. Long enough to take root.
Once they pull back from the hug--only partly--they choose to elaborate, in crooked text on the paper they don't bother dragging all the way from the table. Staying in his arms leaves their writing at a terrible angle. They manage it.
Rest and I just need practice. Ive been used to what Ive known (like using Nail) for so long and picking certain skills up quickly, I may have forgotten to fully think through the concept.
Thank you.
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"Well. Maybe that's what you want a fussy old Relic Seeker for. If you can't make sense of the text, sleep on the problem and come at it with a clear head. Not all of my habits are bad ones."
A little of his old haughtiness has come back, there, but it's entirely soft-edged and tinged with amusement. Lemm unwraps one arm to rest a hand lightly between their horns, and pats them fondly. Big scary Lord of Shades they may be, but they're still smaller than he is right now.
"That or keep me around to bore you to sleep with Ze'mer's poetry. That I can certainly help with."
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Eager to volunteer for future work already? be sure you plan on reading out a novel worth.
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(He's not sure where this is coming from. He's never had reason to be cuddly before.)
"You'll regret asking. Now I know I have an audience you'll be hard pushed to stop me."
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I can switch places with Greenhorn should the need arise.
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When the Knight first began chatting back, Lemm had worried they might tell him they were sick of his anecdotes, and perhaps had been the whole time... He's since come to realise this isn't the case.
"That reminds me. I don't think I've told you about the trader's journal, have I...? S'one of my favourites."
The story is as real as the rest he's gleaned from stone journals, but the amount of rigour this particular visitor had to go through just to sell in Hallownest borders on slapstick. He tells it quietly enough - Myla is, as always, accounted for - but there is the occasional light snicker that the Knight might feel with their mask so close to his chest.
He is almost halfway through his recount when there is a knock at the door. Lemm cuts himself short, and gives the Knight a reluctant but decisive pat on the head. Later. It's a long story.
Now let him up before anyone sees Relic Seeker Lemm so placid.no subject
Unable to reach high enough to pat him on the head as he did them, they lean and lightly tap the top of theirs under his chin before they go about gathering up their map and such.
At the door, Iselda and Cornifer are ushered inside. Cornifer spots Lemm, already aware from Iselda's mentioning, and cheerfully waves, only mildly surprised he's still here.
A soft discussion ensues between the couple and the Knight. Most details were hashed out prior, but now, they (nerves jangling invisibly) bring up Grimmchild.
Cornifer and Iselda both have Charm Notches, and don't seem to have too strong a concern accepting a Higher Being's Charm. Though the Knight notices, when they transfer it, Iselda plucks it from them before Cornifer can have a chance.
(Her antennae twitch, once, when they're equipped and appear over her shoulder. She dismisses the sound of a heartbeat as the noise of their teleportation, and tell them with narrowed eyes they need to stay out of trouble. They chatter something she doesn't think is disagreement. She'll be keeping a look out anyway.)
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He arranges himself into some semblance of his usual self, fingercombing down the beard that has been somewhat scuffed out of order by having someone squashed up against it for a while, fussing at the fluff around his shoulders, and giving a rather un-scholarly crack of his neck...
He's left clutter everywhere. Lemm is still hurriedly sweeping a journal and pens and several papers into his bag by the time the wife-and-husband duo enter the Knight's home. Cornifer's greeting is matched by a quick, distracted nod - oh, that's... not his map. He quickly retrieves the Knight's from next to his own and slaps it back down. ...And their pen. And a poem. Wait, no, that is his.
Frazzled at being in front of other people again after something that made him feel like that, Lemm scrabbles to close his bag, keeps his mouth shut, and quietly comes to stand at the Knight's shoulder in nervous solidarity.
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The Knight unconsciously takes a step closer, wing brushing against the side of his leg. If Cornifer or Iselda take any notice or thoughts of this, it's kept to themselves.
A little more chat about amenities and such (certainly they can bring whatever they want from their shop if the cushions aren't enough; no, they don't mind who does what as long as they fully keep an eye out) occurs. Until it turns out they might, perhaps, be dithering a little, as Iselda steadily interrupts. "Now, you go rest. Or go walk your legs off, whatever you want on your break. We have this well in hand." She waves them to go pick up their remaining things, and Cornifer goes to set up on the table in their place.
(The picture of Great Knights and their sibling is hung in a fairly secluded edge of the room, behind where some of the many lights cast shadow. It's too late to worry about that now. It's not so strange to have one of those hung somewhere. It shouldn't be asked after.)
Iselda and Cornifer both receive grateful bows, though Cornifer might not be looking up to see; his spectacles make it difficult to tell. They're sure the sentiment is understood.
If they wait any longer, they might find further excuse to keep around. With no further ceremony, they turn and head to the door.
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While the Knight is busy hanging the sketch, Lemm takes this opportunity to snap out of vacantly watching the proceedings and makes a decisive beeline.
"Cartographer Cornifer," he addresses him, businesslike, and holds out a hand.
"Relic Seeker Lemm," he gets back, mildly surprised but affable as ever.
They shake.
"Obliging of you to play courier."
"Oh, it wasn't a bother. It seemed important."
Lemm considers agreeing. Instead he just gives a polite nod mid-retreat and follows the Knight outside.
He is swift to pull the door closed behind them, slowing at the last moment to avoid making too much noise.
Lemm glances down at the Knight and tries not to do too much stalling of his own.
"Which way will you go?"
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They're just behind the Stag Station, their house is (and they get another strange blow to the mask sensation, somewhere in their chest, this is their house) so they simply point to it.
And then, at Lemm, with a questioning tilt of the head, even as they start ambling around the building towards the entrance.
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Lemm's hand rests at their back for a little while, and he walks with them and offers a few words.
"Be safe on your way," Lemm mutters, just over the wind. "Don't get careless. Check before you - ugh, listen to me, fussing like this, you've turned me into a busybody. You know what you're doing."
Lemm lets his hand drop as they emerge from behind the Station and into view of the centre of town. He avoids looking. He'll deal with that in a moment.
"I hope you'll visit when there's more time," he says, leaning down so he can afford to be a bit quieter. "There's more important business afoot, of course, I'll not hold my breath... You'll be alright," he adds, and stops in the doorway.
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I can ride with you to the City. if you like? They don't know he came in that way. They haven't thought about it, and still perhaps wouldn't have expected he did, but it is the fastest way back anyway. He dislikes it, and the stop can be on their way, so they lose little by offering.
They nod a few times anyway, whether or not he chooses that. Expectations aren't high, but they hope they can visit before long.
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"Someone I need to see, first. You go on, I'll ride by myself." He'll wait here until they're out of sight. It feels like the right thing to do. "I'll... see you soon, Knight."
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Or on another shift-change. That's more likely. More reasonable.
...This is something they need to consider after they're rested, they decide.
The Knight bows a deep farewell, and disappears into the Station before they can dally any further.
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Lemm catches sight of Elderbug just as he finishes a furtive glance in his direction. Right, then. Lemm takes a deep breath and trudges over.
Diplomacy is not his strong point. This is not important any more. Friends of his friend live here. He realised a little while ago that some part of him suspected this might be coming.
"A word." He slumps down onto the bench, hands folded together on his knees. He does not look up.
"Oh, it's you again!" Like he didn't watch Lemm seeing off the Knight. It's a small town. He was right there. Cordially - and curiously, as anyone would be - he asks: "I hope your visit went well?"
Lemm bristles internally - but he catches it quick. Maybe it's none of Elderbug's business, but there are more important things than snapping about it. Instead he disregards the question entirely and focuses on why he's here.
"I wasn't polite the first time. ...Or the second." He looks up, and holds out a hand. "Relic Seeker Lemm. I've a shop, now. Of sorts..."