the knight (
focusedvoid) wrote in
boxfullofzeroes2022-10-31 05:57 am
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voicetest the voiceless
They're not dead.
Less dead than they'd felt, at least. Their shell doesn't normally take so long to reform.
Then again. Their shell doesn't usually break of their own violation as they ascended in a boiling rage, ate at least one realm, a god, and all the Godseekers.
(That last point is debatable, actually. There's some odd sense, deep under their...shell? Void? Wherever they once stored things like Isma's Tear, much deeper now...that the sea-mind is still there, sluggish and held in a stasis. They're already adjusting enough, and they don't seem to be dying or trying to kill them, so that problem is neatly sorted as 'for later'.)
They push their body to stand. Their horn clangs uncomfortably loudly against the grate they've apparently woken up beneath. They're somewhere in the Royal Waterways. A quick check of the map--or, not so quick, as it takes time to locate where it had been--shows they've risen about halfway through, closer to the City of Tears than the White Palace. They'll go to the Stag Station in the City Storerooms next.
So they think. Complications arise on the way.
The Infection is gone, leaving dead Flukes, Pilflips, and Hwurmps in piles enough it takes time to force their way past. Their body seems too small. No, their body is fine--there's something wrong with perception itself. That will take time to adjust to.
Then, they discover the Monarch Wings now stretch and warp when used, twisting around the nearest pipes after landing before the Knight forcibly calls them back. Shade Wings, they decide to call these.
Once they're high enough to hear the rain above, they realize a noise they'd ascribed to water running in the distance is, in fact, something swirling behind their mask. Many somethings. All the fragments of Siblings with enough self left, staring out from their eyes. It's disconcerting.
By the time they actually get out of the Waterways, they're using their Shade Wings to grip ledges and drag themselves up, with those holding onto things better than their own arms are with the Mantis Claw.
The Knight faceplants awkwardly onto the floor of the building Lemm's shop is in. If the City is the same as below, there's little left to try killing them in the area.
They'll just take a moment here, thanks.
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No, in their place he may have done something similar, or worse. He can snap. He pushes others away. Except, now, for them.
He trusts them. He cares for them still. After this, they nearly feel they've tricked him.
...but they haven't. They'd won him over. Somehow, by being the Knight, and didn't chase him off as the Shadelord, even at the start.
And they can't do to him what they did to Myla, or those Fools. They can't, and wouldn't. They won't to anyone, now that they're aware.
Perhaps his words weren't so trite.
They still deeply regret losing their head. They're...tired. They continue being uncertain, though some of the worst of the fears abate and settle with the presence of a friend, holding them close. Letting them close.
They'll stay in his arms for a long while before they finally shift.
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(He is compelled to angle his horns slightly down and forwards, jutting out over the Knight like a threat. Some deep, instinctive part of him wants a fight. Would relish one in defense of the small shape in his care.)
...So it goes. They are not so small, really. Consciously he knows well it is a god in his arms, likely older than he is. This does not deter him nor hurry him to let go.
But Lemm feels them shift, and he's quick to uncurl a little bit, loosening his grip to give them the space to readjust or retreat. He doesn't know what else to do but peer down at them, just to check. Like he came here to check.
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They reach up towards his shoulder before hesitating--he didn't seem to like there last time--before they settle on patting his closest hand.
Thank you. And my apologies. for the strange letter. It's fair to say I've been overwhelmed. The text is a little shaky, as they still somewhat are.
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Lemm retrieves his pen. It rolled off his lap onto the floor at some point. His paper is also taken back up and straightened.
I haven't worried about anyone like that in some time. He does not remember. This is not written. Still I would rather know than not. Thank you for that. My apologies for taking so long. It's fair to say I am a fool as well as a scholar.
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That's alright. Truthfully I don't know how long you took. I've been somewhat measuring time by meals and that's all. They tilt their horns towards the couch; her meals, not theirs, of course. Which should be soon, I believe.
Will you be staying long?
They somewhat want him to now, in complete turnaround to the start of this visit, though they don't expect him to. Waiting and caring for Myla is more nervewracking than riveting.
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...Will he be...?
Here, in Dirtmouth, Lemm registers, and his hand tightens around the pen. His place is below. There is nothing up here for him. Except the Knight, now. He hovers as if to write, and falters twice.
Coward, snaps the voice that brought him here in the first place. His pen meets the paper this time.
A little while. I have some errands bugs to see. Not sure.
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They tap that once, a question without writing anything out, so he can avoid answering if he so chooses.
It seems I'll need to find something more to sit on.
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Not theirs to know right now. Lemm moves on.
Made you sit on a cold counter enough times. Don't know how long I'll stay besides. Your home; don't concern yourself. He does pause, vaguely aware of the catalyst for all of this sleeping quietly on the other side of the room. Tired?
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I should whether or not you stay long. This house is under-equipped.
Tired? The Knight nods, slow and somehow heavy. Yes. It's been a hard...however long it's been.
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If you need a short break I can watch her for you. She would be safe.
He doesn't have much faith in that suggestion, but it's worth saying.
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Short break, he specified. That nearly draws up a spark of amusement.
I should look for seating. and fetch a meal. If Myla wakes, all you need do is make sure she doesn't walk into anything if she tries getting up. Would you like any food?
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...It will not be a disaster, he reprimands himself firmly. No matter how inexperienced he is he can keep a little bug like that from harm, and that's likely all he has to do.
Oh. He sort of should have expected they'd trust him with this, shouldn't he? Lemm is careful to stay casual as he replies.
Easily done. She will come to no harm, on my word. Will not take eyes off her.
No. thank you. Maybe later. Wait, but is it rude to refuse? Agh, he's forgotten everything about etiquette.
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They glance over and pause. Peaks of a pair of black horns are barely visible.
Grimmchild seems to assist in her rest, and they can't stray far from their Charm. Are you capable of equipping one? They lightly part the front of their wings to reveal their Notches and its face, no longer unsettling to them.
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He stares at it for a moment. He has a lot of questions suddenly, but now isn't the time to indulge his curiosity.
As long as there's nothing to worry about. Looked at me when I came in.
Never went in for charms much. No notches unless a thoughtful pause, and he shakes his head maybe in the shop. None on me.
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Worth asking, but it's fine. I'll be within shouting distance should something happen. Nobody's seemed to begrudge their recent habit of breaking in places nearby.
Grimmchild, upon sensing the Knight's intentions as they take a deliberate step towards the door, flitters into the air and teleports to hover above their shoulder. "Mryeeh," they chatter quietly, peering at Lemm with some interest.
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He eyes Grimmchild with some guarded suspicion, the teleportation getting plenty of confusion. It's not that he has reason to think they'll be trouble, but a little healthy wariness helped carry him to Hallownest. Still, the Knight is comfortable with them being around - especially now - so it must be fine. He'll ask his questions later.
Before the Knight can leave, Lemm scribbles another note and taps them lightly on the back.
Seats and meals aside, get some rest. This is accompanied by... the old settling-Void fingerwaggle he made when he didn't know what to say about their encounter in the Crossroads.
He wants to look stern. He can't; he's still too worried. So they get what is unmistakeably a pleading little head-tilt instead.
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...The gesture changes into a half-shrug. He motions behind him, just in case that changes anything. When they get back, then? Here? Anywhere. He taps the word rest and relents. He's made his point, hopefully.
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It's not a promise. This sort of tired isn't something a brief sit on the bench will fix, and they're not in a place to allow sleep.
His visit and their small breakdown's already helped, shaking them back to reality from their mire of horror and guilt.
They'll try. Perhaps if he sticks around when they return. They're not going to pressure him, however, by conveying such in writing.
With a wave, they depart. Hastily. They want to be fast, they want to return--but they learn just how concerned everyone else in Dirtmouth has been, and are in a better state to field them. It will take them far more time than they realize.
A while after the Knight has left, a voice pipes up, soft, quavering. "M-my helmet...?" Myla hasn't opened her eyes.
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He always includes a Wanderer's Journal in his bag. This one is yet untranslated; it'll occupy him for some time, amid occasional glances up to check that the bug on the couch yet... breathes. And breathe she does. (To his relief.)
Lemm cannot lose himself in the fog of history right now, re-reading the same parts over and over, returning to his own thoughts fast enough that he gleans nothing from the text. So it is with immediate presence that he snaps to attention and scrambles to his feet, quiet as he can, journal pressed to his chest.
Helmet. Mining, he thinks, she's a mining bug, and wrings every little piece he's gleaned from his texts while he stalls for time.
"There was an accident," he tries. It's not untrue. "You're to rest for now."
A beat, a recall, some corporate release he'd painstakingly read to his own boredom between even less interesting ones about ore imports and standards and welfare. Relic Seeker Lemm uses what little he knows.
"You're on sick leave, Myla. No need to wear that here. Until you recover."
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Myla's claws blindly feel around for something, grasping another blanket and pulling it onto herself in a lump.
"Wh-who's--? Who's there," she says suddenly, louder, a few moments later.
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Lemm puts his weight on his back foot, but does not step back. That would make a noise. He does not want her to look at him.
Quick, then, quickly find something to work with. His thumbs run back and forth over the grooves of the journal's heavier text.
He doesn't know. The records did not - he can't lie fast enough -
"A Relic Seeker," he tells her. "I'm tasked with knowing, you see." He's nervous. She could panic. May well panic. He promised to guard her. Lemm steps a little closer to the couch, despite everything. "What was that you just sai- sang? Did you sing?"
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"You--why are they l-looking at me," she asks urgently, antennae twitching. "They're b-by the mouth. It's not crystals. I c-cant give them anything."
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"...I'll take your lyrics, then," he insists. Perhaps she's seeing things. He'd better take her mind off that. "Never mind who's looking. You're right. No one ought to be alone in the dark. What's this about a crown?"
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The Knight slips inside in the middle of this.
Iselda is behind them. She doesn't interrupt whatever's going on, but she's holding a pot--there's no proper place for it, but she sets the whole thing on the ground, glaring at Lemm until she knows he's paying attention--then gesturing at the pot, Myla, and the Knight very pointedly. Make them eat, she's saying, before she shuts the door.
The Knight doesn't notice, producing some cushions to drop on the floor. Their claws are shaking a bit.
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