focusedvoid: (shade of you)
the knight ([personal profile] focusedvoid) wrote in [community profile] boxfullofzeroes2022-10-31 05:57 am

voicetest the voiceless









They're not dead.

Less dead than they'd felt, at least. Their shell doesn't normally take so long to reform.

Then again. Their shell doesn't usually break of their own violation as they ascended in a boiling rage, ate at least one realm, a god, and all the Godseekers.

(That last point is debatable, actually. There's some odd sense, deep under their...shell? Void? Wherever they once stored things like Isma's Tear, much deeper now...that the sea-mind is still there, sluggish and held in a stasis. They're already adjusting enough, and they don't seem to be dying or trying to kill them, so that problem is neatly sorted as 'for later'.)

They push their body to stand. Their horn clangs uncomfortably loudly against the grate they've apparently woken up beneath. They're somewhere in the Royal Waterways. A quick check of the map--or, not so quick, as it takes time to locate where it had been--shows they've risen about halfway through, closer to the City of Tears than the White Palace. They'll go to the Stag Station in the City Storerooms next.

So they think. Complications arise on the way.

The Infection is gone, leaving dead Flukes, Pilflips, and Hwurmps in piles enough it takes time to force their way past. Their body seems too small. No, their body is fine--there's something wrong with perception itself. That will take time to adjust to.

Then, they discover the Monarch Wings now stretch and warp when used, twisting around the nearest pipes after landing before the Knight forcibly calls them back. Shade Wings, they decide to call these.

Once they're high enough to hear the rain above, they realize a noise they'd ascribed to water running in the distance is, in fact, something swirling behind their mask. Many somethings. All the fragments of Siblings with enough self left, staring out from their eyes. It's disconcerting.

By the time they actually get out of the Waterways, they're using their Shade Wings to grip ledges and drag themselves up, with those holding onto things better than their own arms are with the Mantis Claw. 

The Knight faceplants awkwardly onto the floor of the building Lemm's shop is in. If the City is the same as below, there's little left to try killing them in the area.

They'll just take a moment here, thanks.
capitalcurator: (Default)

[personal profile] capitalcurator 2022-11-28 09:07 am (UTC)(link)
Lemm isn't sure what they're doing at first, but when the understanding sets in he mildly tries to extricate his arm from their little inspection and snickers, going to pat them on the head instead.

"Ah, aren't you fussy. No, you'll find I'm a sturdy old thing... What about you, then? I hardly know where to look, or what to do about it if I found anything."

Lemm peers at the little shade and searches for signs, his hand lingering and sort of gently nudging them to turn this way and that. He really doesn't know what he's looking for. Maybe he should ask the Knight about that, but already he's doubting there will be a next time, so maybe there's no point.
capitalcurator: (take off the defender's crest)

[personal profile] capitalcurator 2022-11-28 10:43 am (UTC)(link)
Lemm is more attuned to the sound of the Knight's footsteps than he realises, because even as they faintly fade into earshot he's already patting Greenhorn on the cheek with finality and turning to wait for their approach. As they near, though, he is suddenly rather reluctant to be in the same personal bubble.

Eyes narrowed, he reaches out and plucks the paper from their grasp at arm's length. A quick scan and his demeanor softens again, but he still can't let exactly let it slide.

"No, I'm not equipped to weather acid, so that's a write-off. But apparently you are," he says disapprovingly, "since you smell like a chemical test! Urgh, and it wouldn't be the first time! You'll be washing that off before you touch a thing in my shop, Knight, make no mistake."

...His fingers tighten against the paper and he whips it down to his side like he's done with it, but this is followed by a stiff, pointed stare off to one side and then Lemm forces himself to look the Knight in the face.

"If that's - what that was about. I know who I've had as my guard today, don't think I've forgotten. I doubt anyone else could chase off one of those things, so - don't go telling yourself off for a job well done. Ugh, let's just..." He gestures back the way they came.
capitalcurator: (this isn't a museum)

[personal profile] capitalcurator 2022-11-28 11:35 am (UTC)(link)
He does not. In fact he absently reaches up to adjust the way the cloak sits on his shoulders, and if his hand strays to pat Greenhorn's horns en-route that's not through any conscious effort of his -- wait what is he doing. Lemm's hand snaps back to his side.

A terse nod. "I should think so! You need a good soak, anyway." A glance down at himself, and Lemm makes an unhappy noise and smooths down his beard. The ends are picking up road dust, and probably worse. He relents a bit. "Maybe you're not the only one. Alright. We'll stop off at the spring first, then..."

Lemm starts walking. It's easier not to have to look at the Knight sometimes.

"Then the Stag. And then you can be done with all of this. I'm sure you have places to be."
capitalcurator: (Default)

[personal profile] capitalcurator 2022-11-28 12:27 pm (UTC)(link)
Lemm is careful to keep his hands to himself en route to the spring. He'll talk, though. Greenhorn being remotely curious about anything is enough to make Lemm talk. At great length, apparently. (It is a welcome distraction from the day's events, and from several things Lemm does not want to confront right now.)

He barely registers Greenhorn lifting away until he's halfway through the entrance, but the realisation stops him short.

"Hm? No, come. Can't have you floating about out here by yourself..."

When it becomes clear coaxing is not going to work, Lemm - hesitantly, and with a curious glance at the Knight - thinks about improvising. He gestures to Greenhorn, then pats his bag.

"Knight. Do you think...?" It closes. If he takes out a few things first... or maybe it's a bit much. The Knight could simply take Greenhorn back, or however that works, he's sure - Lemm knows there are others and that must work just fine for them. And yet he's offering. Might as well.
capitalcurator: (take off the defender's crest)

[personal profile] capitalcurator 2022-11-28 03:25 pm (UTC)(link)
Lemm lacks the prior experience to know whether this is against some sort of safety thing. He doesn't like leaving Greenhorn here, but the Knight doesn't seem to mind, so maybe that's - maybe it's just him. Is he being overbearing? He didn't even think he had the capability! This is why he doesn't do people.

Lemm gives a resigned little hm - he'll defer to the Knight this time. Still, though...

...He picks the lumafly light out of his bag, tosses it aside, and then scoops out literally everything else - and hangs the open bag on the signpost. Greenhorn is given a curt bow of the head, and then he follows the Knight inside. The rest of his stuff is carried to the bench and shoved somewhat roughly underneath it with a rattle of metal implements and glass. He will not be explaining himself.
capitalcurator: (...)

[personal profile] capitalcurator 2022-11-28 04:12 pm (UTC)(link)
There's not really much in the bag but lint - just kidding. There is a small collection of every note the Knight has handed him directly on this trip and not taken back or kept hold of. These he did not bring out.

Lemm quells a pang of concern when he walks in to what looks like the Knight drowning themselves. He knows that's not what's happening!

He discards the coat on the bench, splashes in up to his knees, seats himself on the edge of the pool, and heaves a sigh. For a trip he expected (and hoped) to be as unremarkable as possible, it has felt long and kind of intimidating. And there are conscious, patternless dangers in Hallownest now, which will probably make everyone's lives harder. He wonders how much the bugs of Dirtmouth know about the changes down here. Probably something, at least, if the mapmaker's still about.

...Right, the point. He'll just be busy washing today's outing off his beard in the hot spring, as you do. And - maybe keeping half an eye on the Knight. And occasionally checking a glance over his shoulder to keep another half-eye out for Greenhorn.
Edited (forgot to have him take the fUCKEN COAT OFF like i KNEW I WOULD) 2022-11-28 16:19 (UTC)
capitalcurator: (don't touch the merchandise!)

CRIME!!!

[personal profile] capitalcurator 2022-11-28 04:46 pm (UTC)(link)
Given that he usually spends so much time thinking anyway, it's not long before Lemm finishes cleaning off, falls back into his own thoughts and... zones out. Which is why sometimes when he's habitually glancing up, he's not really looking-looking. Which is why -

- his reaction is comedically loud and over the top. Lemm gasps in shock loud enough to echo and shoots straight up into a stand like someone dumped ice on him. This is very swiftly followed by a wave of embarrassment and even more swiftly followed by righteous indignation.

"...Oh, you uncivilised little brute. You crude little -!"

Lemm splashes straight into the water and beelines for the Knight. He looks about as pissed off as an old sourpuss can get.
capitalcurator: (don't touch the merchandise!)

[personal profile] capitalcurator 2022-11-28 05:06 pm (UTC)(link)
They don't have to go far, because after they change direction and he tries to alter course to match, something catches under Lemm's feet in the water. It is the end of his beard.

They get a split-second of Very Alarmed Relic Seeker Face before he faceplants with a loud splash.

...With markedly way less angry energy than before, he scrambles as fast as he can back into a stand with perhaps the most unimpressed expression ever to grace the poor guy. Bedraggled does not come close.
capitalcurator: (take off the defender's crest)

[personal profile] capitalcurator 2022-11-28 05:23 pm (UTC)(link)
The full-body embarrassment he is experiencing is almost enough to stop the chase. Not quite, though.

Lemm gives a low growl of frustration and sweeps one arm behind his beard, and flings the whole wet mess over his shoulder and out of the way.

"Get - down here!"

He bends his knees, winds back his arms, and manages what to any other bug might be a fairly unimpressive jump - but he's timed it very well for when their arc is just coming down. Vengeance is a good motivator. His hand grabs tight around their stubby leg and he attempts to yank them out of the air.
capitalcurator: (this isn't a museum)

[personal profile] capitalcurator 2022-11-28 05:43 pm (UTC)(link)
The wing is swiped away in a hurry as Lemm overbalances, stumbles sideways, and lands on his seat. Spluttering and coughing but utterly victorious, this does not change a thing, he snaps out his free hand to grab their other leg.

When Lemm rises once again from the water, he's holding the Knight captive... upside-down by the ankles. A strand of his beard has found its way around one of their horns, stuck to the smooth material like wet paper. Lemm is actively still recovering, but this was obviously worth it. He gives them a light shake.

"You little monster!" he rages. "Fiend! Contemptible little - little cretin!" They are raised to eye level. A little too out of breath to keep going, Lemm's expression slips, just for a second. There's something very smug about the way he very deliberately and very measuredly lets go of their legs.
Edited (html) 2022-11-28 17:44 (UTC)
capitalcurator: (Default)

in attempting the feat one proves their courage may your shade at last find rest etc

[personal profile] capitalcurator 2022-11-28 06:02 pm (UTC)(link)
Lemm is still catching his breath, but it's clear it's over. Resigned to being drenched already, Lemm disengages Relic Hunter(?) mode and drops back down, finally, into a seated position.

A brief glance back at the entrance, and then back down at the totally dead dead forever dead deceased This Is An Ex-Vessel floating body of the Knight, and back up at the entrance. Lemm plucks one hand out of the water and gives Greenhorn a small wave. "They're - fine," he reports, just in case.

His beard is floating up at the surface like unbecoming tentacles. Lemm sweeps it all out of the way again.

"You're a menace," he tells the Knight. "You know you're a menace."

Still. It's bothersome that they look so limp and not-alive like that, and Lemm reaches out to take up one of their hands and attempt to guide them back upright. Game's over, they can stop being dead now.
capitalcurator: (...)

[personal profile] capitalcurator 2022-11-28 06:54 pm (UTC)(link)
It was. Lemm was starting to fall into - well, not so much old patterns as the old expectations of them. This broke the spiral quite nicely. Although, for a second here-?

- He gives them a sardonic look as they 'recover' from their totally convincing death scene, and his hand drifts loose of theirs once he's sure their feet are touching the bottom.

"I haven't done anything like that in a good while," he announces, and only barely manages to sound huffy about it. "Do you think you're clever, making a fool of a Relic Seeker? I should write into the record that you're a nuisance, and then everyone would know. That's the power I have, Shade Lord."

Lemm catches himself in the very obvious and awkward mid-way of reaching out to pat them on the head. His hand falters, then switches direction and pretends it was always just going to sweep his silly, intrusive drifting beard out of the way again. The action is rather unconvincing.

He's feeling comfortable enough to say something from the heart, though.

"This went very well, for a test run... I thought. All spiky, bitey tunneling things considered. I'm not sure what your thoughts are. Maybe you'll tell me when you've paper and dry hands."
Edited 2022-11-28 18:59 (UTC)

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