the knight (
focusedvoid) wrote in
boxfullofzeroes2022-10-31 05:57 am
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voicetest the voiceless
They're not dead.
Less dead than they'd felt, at least. Their shell doesn't normally take so long to reform.
Then again. Their shell doesn't usually break of their own violation as they ascended in a boiling rage, ate at least one realm, a god, and all the Godseekers.
(That last point is debatable, actually. There's some odd sense, deep under their...shell? Void? Wherever they once stored things like Isma's Tear, much deeper now...that the sea-mind is still there, sluggish and held in a stasis. They're already adjusting enough, and they don't seem to be dying or trying to kill them, so that problem is neatly sorted as 'for later'.)
They push their body to stand. Their horn clangs uncomfortably loudly against the grate they've apparently woken up beneath. They're somewhere in the Royal Waterways. A quick check of the map--or, not so quick, as it takes time to locate where it had been--shows they've risen about halfway through, closer to the City of Tears than the White Palace. They'll go to the Stag Station in the City Storerooms next.
So they think. Complications arise on the way.
The Infection is gone, leaving dead Flukes, Pilflips, and Hwurmps in piles enough it takes time to force their way past. Their body seems too small. No, their body is fine--there's something wrong with perception itself. That will take time to adjust to.
Then, they discover the Monarch Wings now stretch and warp when used, twisting around the nearest pipes after landing before the Knight forcibly calls them back. Shade Wings, they decide to call these.
Once they're high enough to hear the rain above, they realize a noise they'd ascribed to water running in the distance is, in fact, something swirling behind their mask. Many somethings. All the fragments of Siblings with enough self left, staring out from their eyes. It's disconcerting.
By the time they actually get out of the Waterways, they're using their Shade Wings to grip ledges and drag themselves up, with those holding onto things better than their own arms are with the Mantis Claw.
The Knight faceplants awkwardly onto the floor of the building Lemm's shop is in. If the City is the same as below, there's little left to try killing them in the area.
They'll just take a moment here, thanks.
exploding tools would at least be easier to remember they're holding
The Knight dips their head to acknowledge his words. Yes, there's paper and quills there. They pull out their map and hold it against the window, tapping the vendor pin for Iselda's shop. (Sly might have something. They don't feel like trying to find out if he has more unless they must. His attitude to them may have been frustrating before. His role in whatever Mato and the other brothers' problems are...now bothers them more.)
They're being sent on a supply run, then?
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"That's the place. Although as long as I can keep writing I don't care where or how you get it. I'll give you back the Geo." And, just because: "I'd like one of those maps, too. I know the City well enough, but there are... expeditions I've been considering lately a bit further afield."
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The Knight clinks their Nail against the window to get Lemm to look back over and pats vaguely around Hallownest's areas whenever he might. It'd helpful to know which maps to get in particular, where they might end up finding him suddenly--which he likely should be warned away from going--which places might he want? Or did he mean all of it?
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"All of it," he decides. "There are a few places I won't be going, of course, but that's the point. And if you- never mind."
A very minor pause. Lemm returns to his desk, stepping around and over the mess on the floor.
"Be useful know who's up there as well," he gruffly tacks on just when it seems he's done.
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They pull the map down and stare into it, considering.
That might be a little more difficult. As much as Cornifer made the base of their map, the Knight still had to fill plenty of it in.
...It takes some intense internal drumming up to finally turn around and return to the counter's top, tugging out their own quill and some paper scrap. (One of Cornifer's discarded prototypes they plucked up after he'd left the Fungal Wastes, in fact. The paper is intact and functional, if a bit odd in smell.)
I can pick up several maps. Each area is sold parts. I had to finish them in areas he couldn't get to. I can copy out this one with time over
hisCornifer's.They hardly blame him for asking who's there, either. The population has boomed compared to just Elderbug in a small amount of time.
Want information on vendor pins, or everyone?
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He settles on a maybe: "I was going to borrow yours again and do it myself, but you'd be more familiar... I don't want you cluttering it with notes about things I won't find relevant, though. If you want that job, wait until you get back."
The next question gives him a lot more pause. He actually looks away for a second, fingers tapping on the counter while he struggles with admitting this is personal curiosity and not just taking stock of a possible supply run.
"...Whoever," he says unhelpfully, like he regrets asking in the first place. "And buy extra paper for yourself, while you're at it. Can't have you running out when you have something to say."
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...Yes, that is unhelpful. Lemm is given another of their lengthy looks before they oblige.
-Iselda, Cornifer: couple who own the map shop. Iselda sells in shop, Cornifer maps through Hallownest. Cornifer is settled in for now.
-Sly: Shopkeeper. No stock last checked. Rips off worse than you.
-Elderbug: Dirtmouth village elder, afraid of Hallownest. Knows odd facts from visiting travellers.
-The
LaOld Stag: Only Stag of the Stagways available for transport. Can be summoned in Dirtmouth and many other areas. (Nearby: City Storerooms, King's Station)-Bretta: Younger beetle, shy and easily charmed. She's rarely one to converse directly. May or may not be around currently.
The Knight pauses for a moment. The next bug they should mention, in the case Lemm goes up for a proper encounter.
It doesn't mean they want to.
It's been some time since they wished they could mimic what other bugs could do. However, if they could sigh...
-Zote: Self-proclaimed Knight, of no renown. Wields a nail he carved from shellwood, named 'Life Ender.' Superficially resembles a Vessel. Slings insults and boasts of false achievements nonstop.
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"I know about him," he says, pointing at 'Elderbug'. "No adventurous spirit, that one-" backtracks one line, hands fly to his hips "- what do you mean rips off worse than me! You ungrateful little grub, Geo doesn't grow on trees! You've a fine mouth on you indeed, now that you're talkative!"
Urgh. And he's enabling them with the paper thing. Might as well have painted 'open season' on his own shell.
"...I'll have you back for that one, mark my words," he mutters poisonously, but he's already moving on. "Ah, now, that is a surprise. I'd not bothered with the Stagways on account of thinking they'd be empty by now. Even walked one or two myself! That does change things. I won't be walking on the roads if there's still a Stag hurtling about." Doesn't change things enough to go and run his own errands, though. He follows the rest of the writing and sits back a little.
"Sounds like it's gotten busy up there. This Zote fellow sounds unpleasant." He tries to make it sound innocuous: "No one else?"
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They underline the word 'nonstop' several times. Yes. Unpleasant. They don't quite regret saving Zote from his thoughtless stumbling into Hallownest's horrors, but do wish he decided to go somewhere else. His blathering can reach them from the bench.
They begin to write 'Jiji' before pausing. Does she count as a Dirtmouth resident? Nobody has spoken about her. Mentioning her could also shift the conversation somewhere unpleasant again.
Not as though she's far.
-Confessor Jiji: to the East at the bottom of Crystal Peak. Works in the business of darkness and regrets. Could summon my own Shade when it got lost. I do not know how. (To discuss later.)
And finally...
-The Grimm Troupe: visiting circus troupe to the West. Unsettles the other residents. Appears at dead kingdoms.
-Grimm: Troupe Master/Ringleader. Here for a Ritual of reincarnation to assist his Higher Being, a business only with myself.
-Divine: Shopkeeper?
She tookstoleatHas her own tent. Obnoxious. Likely dangerous. Avoid.-Brumm: Troupe musician. Of few words. Last I knew he was travelling elsewhere, but may return.
There are others, but not the sort to wander, they believe.
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Everything about the Grimm Troupe gives him pause. He has to re-read the information a solid couple of times before he feels like he's parsing the sentence correctly, and then he sits back and frowns while he tries to make proper sense of it.
"A circus that visits dead kingdoms... Seems against the point, if not for the Ritual part. I'm sure there's a reason there I'm not seeing." He shakes his head, managing this revelation remarkably well. "But I won't be going. I'm not a fan of theatre." Or crowds - or Higher Beings, especially lately. "If the leader has business with you, just mind it's not running off to join up. You and I have work to do."
He's fiddling with a spent quill. When did that happen.
"You've a lot of contacts, it seems," he remarks offhandedly.
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That they can send the Troupe along in either it banishment or Ritual completion goes unmentioned. Lemm doesn't need to know everything.
Was that meant as question? They'll treat it as one.
I visit
Dirtmouthmany areas of Hallownest often. Bugs trust(?)someone they believe can't pass on, or understand, their thoughts.no subject
"Well! Kept your literacy a neat little secret from me, didn't you! I thought the same until recently, Knight, you aren't forthcoming." Oh, he's not ashamed to admit it, even if he should be. It was a comforting thought that his conversation was one-sided! To pretend he's more tactful than that would be to pave the way for a letdown.
"But now you've exposed yourself as a rude little chatterbox. Don't expect any reprieve from me. 'Rip-off'. My shell."
They've as good as said other bugs don't know them as well. That selfish little voice in his head is a tiny bit prideful about that.
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Lucky Lemm, the first to learn such
priobscure information.Anything else to retrieve?
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"It's hardly luck if I'm to be subjected to your petty insults from now on. No, I've got no further tasks for you. Don't forget your own writing materials. And a receipt."
They won't be getting any rise out of him! Or validation, if that's what they're looking for. Maybe not, and maybe the bow was sarcastic.
...Still...
"You know what kinds of questions you'll be answering when you come back here, but I won't be going anywhere. Take your time up there."
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They neatly fold their map away and head off. (Without properly collecting the Geo they were told they'd be getting for their initial writing and the like. They realize this halfway through the wealthier side of the City and decide it isn't worth immediately turning around for.)
The Knight still ends up in Dirtmouth for a time lengthier than they were planning. Elderbug catches their attention, mentioning the general healthier air in Hallownest and how they were one of the rare travellers to go down and return more than thrice. This culminates in his offering them a dwelling. He appears too preoccupied with the Delicate Flower to see their instinctive headshake.
It's behind the Stag Station a ways. Absolutely filthy, dust blowing in through a window with a crack at the edge of its frame. Barren but for a threadbare couch and flimsy table missing a leg. Faint shapes against the wall where someone once had a shelf that was long removed.
A house.
Their house.
The Knight grapples with more roiling emotion after dropping onto that couch. It's a consuming wave of it, but still easier to hold onto than earlier bellowing grief. A few Siblings drift out and float around for novelty's sake, leaving strange wobbling patterns on the floor and the table's fine layer of dirt.
They take rest. They do not sleep.
Lemm's requested items are picked up, along with a few pins he probably won't need. Iselda is glad to see them, though it shows primarily in her thoughts. Cornifer's wandered off again, apparently relatively close for the moment.
Supplies retrieved, the Knight has one more look around Crystal Peak. Myla is still unfound.
They walk rather than ride most of the way back to the City, taking time for steadying their melancholy.
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It's been a long while since Lemm came this way, but he has questions he's not certain can be answered anywhere else - that and he's running out of paper, so he might as well get some of the practical stuff done in the meantime. He contemplates ringing the Stag bell just to see if the Knight was really right about there being one still running - but it's not far to where he's headed, and he's still feeling a little flighty at the prospect of making conversation, so he instead heads up through the Royal Quarter and takes the lift to the Resting Grounds.
Relic Seeker Lemm finds the Dreamers' memorial without much trouble. From the bag he's brought with him he pulls the Knight's notes (and a
stolenborrowed Royal Quarter Lumafly bulb), and he compares the names just to be sure. He's seen those masks, back when he first made the hassle of a pilgrimage down to the city (the Temple of the Black Egg had been such a draw back then!). Lurien's name, too, he became familiar with as he picked through the old ruins. Herrah and Monomon... not as much, but maybe he would know more if the city never switched to silk for so much of its written records. Bane of his existence.Now I wonder if that was a conscious choice. How much did you want lost to time, I wonder? Obviously not all of it.
He moves on. Now that he's actively looking for it, it isn't too long before he's seeing it everywhere: the little flower-like motif of the Moth Tribe, woven into charms and hung through passageways and sometimes carved into graves or wrought into the fences. He knew they were caretakers of the graves here from his own readings, and he'd always heard rumour they delved into dreams. Now he knows to withhold his skepticism, the Resting Grounds are that much more eerie.
Lemm is not afraid of the dark or the dead, though. He studies the symbol and counts the points and copies down a couple of variations on the very edges of the Knight's note papers.
(He stops off at the Pleasure House on his way back when he finds it unlocked, if only to take a dip to clean off. There is... an encounter there. Lemm comes away in a foul mood despite the relaxation he went in for.)
From then, he'll stay home until the Knight returns, organising relics into categories and spending the last of his paper on the Arcane Egg.
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Before anything else can be started, they pull a paper closer and use their own newly-replaced quill to scribble a quick question of their own.
Have you seen any miners/small beetles from crystal peak recently?
A passable sketch of a beetle with a headlamp is added on the margin.
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"None like that down here as far as I've seen. Just a rotten toll collector over in the fop district, now." The words come out with a sizeable serving of venom, and he huffs in disgust. "No, no one like that. Friend of yours wandered off, did they?"
Lemm's first order of business is scrutinising the receipt for everything that's owed. He covers the paper the Knight bought for themselves, whether or not they brought a receipt for that - he can work it out, either way it's factored into the bill. Another neat little sum of Geo is squared away on the counter for them. He did say he'd cover it all.
Though there's one thing missing and that's still the payment for the writing earlier. Lemm is still trying to weigh the ethics of that one versus his dwindling Geo savings. The till tray stays open until he's settled on a number.
While he thinks about that, his fingers clink lightly through the pins, and he picks a couple up for examination with an oddly appreciative air.
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Not that Collector. Her.
Friend's name is Myla. She is unlikely to be alive, but if you see her
I'mplease let her know I've been looking.Toll collector is Millibelle. If she swindled your Geo I will get it back. Fake bank set up on that side now?
Recalling her pushes the Knight from their melancholy directly to annoyance. Knocking her about for their own Geo and a further return was distinctly cathartic. Stopping her from tricking more travellers is an easy moral choice on top of that.
(The pins aren't factored into the receipt. Those were the Knight's choice.)
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"She has a reputation! Urgh, so she was fibbing!" he snaps, and taps another pin against the counter for emphasis. "That jealous hardshell, she's enough to make me want to go knocking on doors! No, you can leave the neighbourly grudges to me. There can be one rip-off in this city if there's any at all."
He does take a second to study the little drawing again, and then re-reads the name.
"Myla. I'll remember," he's about to be harsh, "but bugs disappear all the time in Hallownest. Even the settled ones." Ah. Maybe he shouldn't have said that. Lemm watches hard for their reaction.
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The frank words about Myla get no response at all. They expect she ran somewhere when Infected or just after to die in private, or perhaps dashed herself in one of the many crystal pits around. Ugly deaths are all about Hallownest, but the rare surprises--such as the Nailsmith--count enough that they had to mention it, now that they have a rare chance to try.
They continue about Millibelle. Her last scheme was a bank in Fog Canyon. The secure vault she claimed to have was her own shell.
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"Mm. More room in there than you'd think. If I were so blessed I'd keep my relics that way and have no need for a shop." A curt little hmph. "She scammed you too, I'm guessing. Won't that be a good thing to bring up when I give her what for."
Seems Lemm's a lot more confident arguing than he is at making nice. But he glances across at the notes they've left for him so far, gathering in a little pile on the side of his counter (he's kept them all, even the conversational ones). As his thumb smooths back and forth over the pin his self-righteous irritation ebbs noticeably.
"I haven't tallied for these. Or your account so far." Ball's in their court, now.
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(Lemm hasn't noted their own incredible carrying capacity. It's doubtful he hasn't noticed yet. Attempt at politeness, perhaps?)
Those I bought. If you have use for them, yours to keep. If not, I can. Not that they actually need more markers for vendors or Lifeblood, but they're nice in look and feel. Iselda is skilled.
I don't know how much my information is worth. They'd be awfully easy to rip off again... We can work it out later on, if you like.
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(He's not brought it up, no. The question was somewhat answered for him when they melted all over the Storerooms and a separate entity came out of their shadow and signed themself up for life lessons. Lemm isn't about to question the physics at the moment. Not his department!)
At the I can Lemm's hand automatically snaps out to cover the pins even before they take the pen off the page. "No," he says quickly. "There's nothing wrong with keeping something for its aesthetic, as I've said." They're a gift. And a thoughtful one, if he's feeling optimistic. He does not receive many, and he's feeling rather possessive suddenly.
"As it happens your information is..." okay okay he'll say it but he won't like having said it later he's sure "...potentially worth enough to clean me out. It's been on my mind, believe me. Finding myself a bit stuck there." A sigh. "Later, then. If it suits you to wait. I'll... tally it all at the end."
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His acceptance is given a nod, which doesn't come close to showing how truly pleased they are about it.
Hmm. As much as they teased, they have no need to be pushy. I can wait/Sell at a discount. I don't require so much Geo now.
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