the knight (
focusedvoid) wrote in
boxfullofzeroes2022-10-31 05:57 am
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voicetest the voiceless
They're not dead.
Less dead than they'd felt, at least. Their shell doesn't normally take so long to reform.
Then again. Their shell doesn't usually break of their own violation as they ascended in a boiling rage, ate at least one realm, a god, and all the Godseekers.
(That last point is debatable, actually. There's some odd sense, deep under their...shell? Void? Wherever they once stored things like Isma's Tear, much deeper now...that the sea-mind is still there, sluggish and held in a stasis. They're already adjusting enough, and they don't seem to be dying or trying to kill them, so that problem is neatly sorted as 'for later'.)
They push their body to stand. Their horn clangs uncomfortably loudly against the grate they've apparently woken up beneath. They're somewhere in the Royal Waterways. A quick check of the map--or, not so quick, as it takes time to locate where it had been--shows they've risen about halfway through, closer to the City of Tears than the White Palace. They'll go to the Stag Station in the City Storerooms next.
So they think. Complications arise on the way.
The Infection is gone, leaving dead Flukes, Pilflips, and Hwurmps in piles enough it takes time to force their way past. Their body seems too small. No, their body is fine--there's something wrong with perception itself. That will take time to adjust to.
Then, they discover the Monarch Wings now stretch and warp when used, twisting around the nearest pipes after landing before the Knight forcibly calls them back. Shade Wings, they decide to call these.
Once they're high enough to hear the rain above, they realize a noise they'd ascribed to water running in the distance is, in fact, something swirling behind their mask. Many somethings. All the fragments of Siblings with enough self left, staring out from their eyes. It's disconcerting.
By the time they actually get out of the Waterways, they're using their Shade Wings to grip ledges and drag themselves up, with those holding onto things better than their own arms are with the Mantis Claw.
The Knight faceplants awkwardly onto the floor of the building Lemm's shop is in. If the City is the same as below, there's little left to try killing them in the area.
They'll just take a moment here, thanks.
no subject
Feeling rather agitated suddenly, Lemm slips out of his seat, leaves them to write, and starts rearranging the shelves in a huff.
"Be sure you leave in the part about the mining-bug being in Dirtmouth," he does say after a short while, gruffly and without turning around. "I don't know any more than you do but I'd let her know the girl's... in two. And in no danger. Physically." That they know of. Is he making any sense? Lemm isn't sure, and offers no further explanation because he doesn't have one.
An Arcane Egg is picked up, examined, and then carried across the room as Lemm disappears into the back.
no subject
They hadn't mean that cruelly. They thought-- he didn't mind that kind of thing, other times.
-I've united with the Void and grown powerful through dreams
-I met with Godseekers, foreign to hallownest looking for gods to attune to to do this
-I am inexperienced with dreams despite wielding the Dream Nail
This is all they get before a knot in their chest sinks all the way through them.
They drop down and quietly tap over to the doorway. Off limits, so they don't even knock.
I won't really. This tiny note is slid on the floor inside.
They're not going to wait and listen. The note is important to write.
Even so, their legs are heavy on the way back to the counter.
no subject
Lemm digs a piece of soft cloth out of a box and wraps the Arcane Egg in it, then takes up his bag and rearranges it until the bundle can rest safely on top of the usual contents. Then, already out of distractions, he sways forward a few inches to let his horn thunk gently against an overhead cupboard and just stands there with his eyes screwed shut. If only he'd just tripped over his own beard or something, that would be vastly less troublesome.
He's taking too long. He should -
- probably read that note on the floor, first.
...
The curtain is swept out of the way as Lemm emerges with his bag, actively looking at the note in his hand, and he wordlessly places it face-down on the counter by their side. Pats it, once.
"I'm not made of glass." Said gently, which should be telling enough that that sentence was code for something else. "How's the letter coming along?"
no subject
Yes. I still didn't intend to insult you, they switch writing immediately.
They just don't know what's different this time. Is it because they've been gone too long? Has too much been happening? A sliver of doubt if perhaps he is afraid of the Lord of Shades is banished immediately and irritably.
Their quill hovers above the paper a while longer, not knowing how to articulate this how they wish. If they even should.
no subject
"You didn't." He is quick to clarify, and finishes his half-lap of the counter to return to his seat. The bag is gently set down on the floor beside. "I should be relieved it didn't insult you. A few Higher Beings wouldn't take so well to that kind of thing, I'd expect."
It is a struggle to get the meaning right, but he makes an attempt, because the Knight wouldn't be writing to him about it if there hadn't been a crossed wire somewhere.
"Never been the type to say things like that - surprised myself, didn't realise I'd done it. And to your face..." No, that's it, his face presses into his hands and he lets out an agitated little sigh at his inability to explain any further. "Urgh. Don't mind me, Knight. Go on."
He'll be spending a moment in the dark de-cringing, thank you.
no subject
I thought my threat of future teasing wasn't as fun(?) as I meant it.
--On second glance, their last few lines to Seer are a mess. The Knight crosses them out thoroughly.
Concern, concern, concern. They're still higher-strung than they need to be. For what reason now?
Words. They're wrong, Lemm's informed them, but still: words aren't their favored avenue of interaction. Not ever before. Not with anyone else. They've never struck a blow with something like that, and the feeling of doing it on a friend first--
They haven't.
no subject
It is good to know they're not insulted, but...
"No, no." Insistently Lemm waves this off. A beat, then he folds his arms tightly tucked against his front, and in a more candid way than he'd like: "Not used to it, I take a plain insult much better than I do teasing. Doesn't mean I... Doesn't mean a thing. S'fine."
Another little handwave. He would love to move on from this, but this obstacle has to be cleared, first. What if they never try that again?
"...Could get used to it, if it's well-meant."
no subject
It's obvious even to them that this is going from communication with Lemm to rambling to themselves. They force their paw to stop.
They need to take a walk.
But--their head shifts slightly, looking towards the bag. That would be cruel, disappearing when they have an agreement.
I believe you, but my emotions aren't catching up with my mind.
I shouldWould you like to take a walk
firston the way? I need to calm down and I haven't gone through much more than the City's main areas. I can finish the letter somewhere else.no subject
Lemm jumps at the chance to move on and spare both of them. Sharply and abruptly he nods, horn bobbing, then hops down out of his seat as they finish writing.
The appropriate answer is yes, that would be nice. What they get, because he is not that type of bug, is:
"I'll lock up."
Which is ostensibly the same thing.
no subject
Their map and work-in-progress letter are stowed away. One of the loose Warrior's Grave pins slides off from the former, bouncing and rolling to a stop against Lemm's till, which they barely note and don't care enough to grab back.
The Knight leaps to the floor, prepared.
no subject
- Did he dislodge something in his eagerness to get up? Lemm turns back with the intent to gently stop whatever coin or badge or sigil it was before it spins to a halt, worrying that it might be something fragile, but - that isn't his.
The Knight cannot have simply not heard it. Fine. He's antsy, as well. It can sit there until they return for it. Lemm flaps a hand over his shoulder dismissively, like the gesture equivalent of talking to himself, and comes out to lock the door behind them both.
"There's a ground route through the north to east side of the Capital," he informs them, fumbling his key back into his bag. (They're with him. No need to stow the thing.) "Roundabout, for where we're headed." It's a suggestion, and toned as such.
no subject
Lead the way.
Lemm entirely knows best here, and this is for both of them. Iselda and Cornifer know they're likely to be a while--Cornifer tends to need a good wandering the same way--and Seer (likely, they don't know the extent of what she knows through dream-knowledge) isn't expecting them. The Knight won't stop him even if he leads them around half the city.