focusedvoid: (shade of you)
the knight ([personal profile] focusedvoid) wrote in [community profile] boxfullofzeroes2022-10-31 05:57 am

voicetest the voiceless









They're not dead.

Less dead than they'd felt, at least. Their shell doesn't normally take so long to reform.

Then again. Their shell doesn't usually break of their own violation as they ascended in a boiling rage, ate at least one realm, a god, and all the Godseekers.

(That last point is debatable, actually. There's some odd sense, deep under their...shell? Void? Wherever they once stored things like Isma's Tear, much deeper now...that the sea-mind is still there, sluggish and held in a stasis. They're already adjusting enough, and they don't seem to be dying or trying to kill them, so that problem is neatly sorted as 'for later'.)

They push their body to stand. Their horn clangs uncomfortably loudly against the grate they've apparently woken up beneath. They're somewhere in the Royal Waterways. A quick check of the map--or, not so quick, as it takes time to locate where it had been--shows they've risen about halfway through, closer to the City of Tears than the White Palace. They'll go to the Stag Station in the City Storerooms next.

So they think. Complications arise on the way.

The Infection is gone, leaving dead Flukes, Pilflips, and Hwurmps in piles enough it takes time to force their way past. Their body seems too small. No, their body is fine--there's something wrong with perception itself. That will take time to adjust to.

Then, they discover the Monarch Wings now stretch and warp when used, twisting around the nearest pipes after landing before the Knight forcibly calls them back. Shade Wings, they decide to call these.

Once they're high enough to hear the rain above, they realize a noise they'd ascribed to water running in the distance is, in fact, something swirling behind their mask. Many somethings. All the fragments of Siblings with enough self left, staring out from their eyes. It's disconcerting.

By the time they actually get out of the Waterways, they're using their Shade Wings to grip ledges and drag themselves up, with those holding onto things better than their own arms are with the Mantis Claw. 

The Knight faceplants awkwardly onto the floor of the building Lemm's shop is in. If the City is the same as below, there's little left to try killing them in the area.

They'll just take a moment here, thanks.
capitalcurator: (this isn't a museum)

[personal profile] capitalcurator 2022-11-25 07:59 am (UTC)(link)
He stands there uncomfortably as the two have their private conversation. At least something passes between them. He wouldn't deign to guess.

The paper is studied. The bag is almost shifted behind him, but... there are other things than light in there.

So he nods. Lemm does want to do this, after all.

"Fine. Here, then, little shadow." He gestures vaguely to indicate a kind of loose proximity. They don't seem aware of personal space - that'll have to be the first thing. "Keep your... self to yourself, and I'll show you."

He digs around in his bag, and after a moment Lemm produces a small array of tools: a broad paintbrush, coiled measuring tape, a small hammer - this one is put back after a belated thought and replaced with the tiny magnifying lens. Lemm holds them tightly, but in a way Greenhorn - and the Knight - can see.

"Now I don't want you touching anything if I'm not watching. Rare enough to find what you need and every Relic Seeker's got a different set." And he won't be bringing out the forceps or the pliers or the knife or anything, and sorry Greenhorn the bag is staying closed. "But mostly all I keep in here are tools for the job. It's not that interesting if you're not in the business of hunting relics. S'just hard to carry everything when you're not..." a glance at the Knight, curious "...able to tuck everything away somewhere." His attention returns to Greenhorn, monitoring closely.
capitalcurator: (Default)

[personal profile] capitalcurator 2022-11-25 08:52 am (UTC)(link)
Lemm is still a little rattled from earlier (and from - this), so his responses are a little more tentative, and are punctuated with regular glances to the Knight to reassure himself things are going fine, actually.

But they seem to be. Slowly, Lemm's usual tone returns.

"Ah, this - "

He can't measure a Shade, no matter how still they try to stay. Too fuzzy around the edges, wouldn't serve his point. Lemm draws nearer to the Knight, holds out his hand, and unpins a finger to let the end of the tape cascade to the ground like a ribbon. He steps on the end and pulls it taut.

"Shows you how big something is." Do they know numbers? It's not a high one, anyway "Admittedly not something I often need, but sometimes you can tell an era or style of journaling or architecture by the size." A slight pause, and Lemm glances down at what he's measuring. He adjusts his hand slightly so that the tape's close to the tip of the Knight's horn. "Post-Scydosellan," he decides offhandedly.

The tape is wound back up, and the lens is held out between his fingers; he tilts it so that the Shade can see the glass goes all the way through, and moves the brush behind it so that the fibers are visible if they look through it. "This is for small details. The magnification's strong. Don't hurt your eyes."
capitalcurator: (...)

[personal profile] capitalcurator 2022-11-25 09:34 am (UTC)(link)
Lemm holds it steady; their assumption is correct enough, though the lens is obviously valuable to him by how closely he's watching. That, or his focus is for some other reason.

He's used the lens a thousand times and the novelty has worn off, but suddenly it's fascinating to this sibling - it's obvious that something mundane to him is totally novel to them. He's never seen this kind of curiosity up close before.

"What you see refracts in the glass - bends, to make a bigger image," he explains, finding himself strangely patient. "I wasn't convinced it would work with Void, but it helps with an Arcane Egg if you don't mind a headache."

He'd be hard-pushed to find a new one if anything happened to it. This is probably unwise. But Lemm finds himself wanting to encourage that curiosity, and he shifts his grip until the lens lies in his palm, offered out for them to examine, or take.
capitalcurator: (this isn't a museum)

[personal profile] capitalcurator 2022-11-25 10:43 am (UTC)(link)
"Don't drop it." He manages to keep most of the edge out of his voice.

Upon finding himself scrutinised, Lemm folds his arms and tilts his head sardonically.

"I'm not much to look at, little sneak, try something else." He's not surprised. First thing he'd have done, probably, a long time ago. "Don't get so distracted you don't look where you're going, though."

Lemm tucks the other items back in his bag and, keeping half an eye on them, goes to take his own glance down over the edge. Hopefully if they keep moving the little one will find something more interesting to look at on the way than him. Like a rock for example.

Bit of an awkward way down for someone with no Mantis Claw. Lemm calmly pulls out a grappling hook, whacks it unceremoniously behind a stalagmite, and gestures for the Knight and their sibling to go on ahead.
capitalcurator: (Default)

[personal profile] capitalcurator 2022-11-25 11:22 am (UTC)(link)
Lemm's descent is... slow! He really isn't the adventuring type, despite how offended he'd be if they implied it. Navigating the ruins is just a means to an end, and made much easier because he came prepared.

Sliding down a rope and occasionally abseiling a bit would be much more difficult if there were things trying to bite him while he descended. Not the case now.

When he reaches the bottom, Lemm gives a soft huff at the exertion and dusts himself down.

"I admit, I'm starting to be glad of the test run. I'm a bit rusty after so long in the shop. You, though - I can see how you filled out that map, now."
capitalcurator: (Default)

[personal profile] capitalcurator 2022-11-25 12:19 pm (UTC)(link)
Lemm is a little put out that he's being tasked with waiting, but not by much. Greenhorn is a good distraction. He'll busy himself explaining whatever they gesture to by giving a brief (for him) account of Hallownest navigation or something.

When the Knight returns, he gives a shallow nod.

"Keep your - Greenhorn close, then. I doubt I could stop them wandering." He turns to address the sibling anyway, with a stern voice normally reserved for someone he thinks might stray their hands near his collection. "Aye. You. No peering at any sharp stuff with that lens, hm?"

With that he anchors the hook and makes his careful descent.

At the bottom Lemm's attention turns briefly to the spikes, and he gives a grudging little tut. Many of the Kingdom's gates may be open and the infection gone, but there's still plenty down here to give anyone pause, and he knows it. Lemm is determined to make this trip uneventful. He will be exceedingly cautious as they proceed.
capitalcurator: (Default)

[personal profile] capitalcurator 2022-11-25 10:12 pm (UTC)(link)
Lemm is still dusting off his hands and pulling down the grapple when the little sibling signals to him with plant matter. He hesitates, the metal hook clattering loudly by his feet, and even though this isn't his field of study he knows already it's nothing interesting: exceedingly common, sprouting up wherever. Everyone's seen these.

Lemm is distracted regardless, and gathers up the rope around one hand as he beckons the little one to follow, catching up to the Knight at a liesurely pace. He has not noticed their unease. Too busy right now.

"You'll find roots where there's rich ground, as I recall, but there's not much to them. The smaller parts draw things from the soil..."
capitalcurator: (don't touch the merchandise!)

[personal profile] capitalcurator 2022-11-25 10:47 pm (UTC)(link)
Lemm is distracted and paying none of the right attention, because he is trusted to be near someone small and fragile and impressionable, and he has gotten a bit lost in the woods. Everything else fades a bit beside this. It's so new.

This is why when his self-preservation instincts kick in they kick in suddenly and with no buffer. He whirls 180 degrees and sees debris showering from above and an armoured form among it, and with not even a millisecond wasted Lemm scrambles for cover--

-- leaving Greenhorn behind, no, not like that, he can't do that -

- his feet skid beneath him and he turns back, and lunges clumsily back to grab wildly at one of Greenhorn's shadowy tendrils, not even convinced he'll make contact. This, first. This first.
capitalcurator: (don't touch the merchandise!)

[personal profile] capitalcurator 2022-11-25 11:25 pm (UTC)(link)
Greenhorn is caught and clutched to his chest and held there as Lemm dodges behind an old marker. It's nothing personal at first, shameful as it is, they might as well be a relic selfishly snatched from anywhere and held in silence to wait til the threat passes.

Luckily Lemm comes to his senses quick, and when he opens his eyes he's staring down at a shade. And they are not a relic, and they are not still, and they can not wait. The Knight is out there, too. The ground is trembling.

"Ah," he says, suddenly breathless.

There is a Shade here, and a Knight preoccupied, and him...

...responsible.

His grip just barely loosens, just enough to be secure and not panickingly tight.

"You," he says. There is a lot going on behind their hiding place. "Greenhorn. Stay. Stay here."
capitalcurator: (take off the defender's crest)

[personal profile] capitalcurator 2022-11-26 11:39 am (UTC)(link)
After a second to acknowledge the darkness now cloaking his arm, he firmly quells the natural fear that wants him to try tearing it all off. Lemm tucks it behind his beard and more closely against his chest instead.

He dredges up every pithy reference he has, from those who've brought him relics or just from the records of those who left them behind... ...and it was as lengthy as this caravan, or bigger! - great biting thing with shell so thick my Nail couldn't - she never saw it coming, it hunted us blind -

The statue-marker isn't good cover, but Lemm is resisting the urge to run somewhere else - not courageously, but because the moment the Knight chased that thing back up into the earth this became the right course of action.

Lemm curls around the little mass of shadow clinging to his arm. Through the ringing in his hearing he listens for the Knight and tells himself in a mantra that the Lord of Shades can take care of themselves, and he wills himself to stay very, very still. Lemm is not much for heroics. Even less so when he's holding something so important.
capitalcurator: (Default)

[personal profile] capitalcurator 2022-11-26 06:28 pm (UTC)(link)
Lemm is listening for them. And he trusts at least that they wouldn't be approaching at that pace if they didn't consider the situation solved. They're the warrior (and Shade Lord), after all.

So he uncurls a little by the time they're in front of him, though he's still sitting up against the marker, and though his guard is still all the way up he's surprisingly steady-looking. As the Knight looks him over they'll find themselves similarly scrutinised right back.

"There're few who would tackle that. I saw it clip you..."

His eyes come to settle on the magnifier. Lemm tentatively offers out his arm first, Greenhorn presumably still attached, to emphasise that there may be a problem here. His other hand plucks the magnifier from theirs, and he dips his horns in a gesture at the little shadow. What does he do. Is this normal. Are they okay.

He looks shaken - but not panicked.
capitalcurator: (take off the defender's crest)

[personal profile] capitalcurator 2022-11-27 09:38 am (UTC)(link)
"...Mmgh."

Lemm gets to his feet, picking up on the tension and disliking it immensely. Did they expect him to do more? He's an ordinary bug and he doesn't do that kind of thing! What was he supposed to do, run straight towards the beast and offer himself as a distraction? That's not... ...what's happening here, maybe.

The Knight is not like other people. Lemm tries to unwind the tight coil of reproach and decides that if he can't make sense of the oppressive atmosphere, maybe he shouldn't try and risk snapping at them.

He didn't outright ask to be responsible. But he wanted it, didn't he?

Lemm catches himself staring at the dented magnifying lens for a little too long, and promptly shoves it in his bag and out of sight. This frees up his hand to come to rest timidly on the curl of Void around his wrist.

"Your Knight's very brave," he mutters haltingly. "But there's no shame in being sensible. Wise of you to stay out of it." He looks up and addresses the Knight in... much the same tone, actually. "You dealt with that well enough, but I know when this ruin has me beaten. I don't fancy meeting another of those today."
capitalcurator: (Default)

[personal profile] capitalcurator 2022-11-27 10:21 am (UTC)(link)
Lemm tracks the Knight's movements; now that he's given up trying to understand what's going on with them, he has to turn inwards instead. He's not sure how he ought to feel. Guilt usually isn't on his roster; he's lived for himself for a long time, which means he's gotten to skip it and jump straight to annoyance that anyone would expect better of him.

Except he wants the Knight to expect better. This is a jarring thought. Guilt it is, then, though he's careful not to let it show.

"No." It feels numb, but not like imminent pins and needles - more like there's no contact at all with anything else, including air, or his own shell. It's strange, but not a problem. Void is strange by nature. He's adjusting to that fact rather well now that he's spent some time around it already.

"Still have that coat?"

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