They pull out the map and unfurl it to Queen's Gardens, though they'll answer the other subject first. (They don't hold much love for the place.)
The Hive still needs checking. It was closed off and the Queen Vespa is dead, but they believed she wasn't under Infection. Things may have changed claws there if there were enough survivors, or they may all be dead as well.
The colony-minded types are incredibly resilient--up to a point, in the Knight's experience. Once it tipped past that, they only had themselves to repopulate and rarely let others in, and so the hive or mound or fortress would fall apart in unmatched speed and intensity.
They twist their head around, a single black circle eyeing him. Deepnest, Mantis Village, and Crystal Peak I lack confidence in guiding you through. The first and last are confusing and have tunnels that collapse unpredictably into spikes. The Mantis Tribe I would prefer to avoid politicking/challenging more than necessary.
Greenpath should be simple so long as you can jump well: acid and thorns are its primary threats. Unn's remaining people don't seem to care about my presence. If need be, I'm easily capable of fending them off.
no subject
Date: 2023-02-20 01:10 pm (UTC)The Hive still needs checking. It was closed off and
theQueen Vespa is dead, but they believed she wasn't under Infection. Things may have changed claws there if there were enough survivors, or they may all be dead as well.The colony-minded types are incredibly resilient--up to a point, in the Knight's experience. Once it tipped past that, they only had themselves to repopulate and rarely let others in, and so the hive or mound or fortress would fall apart in unmatched speed and intensity.
They twist their head around, a single black circle eyeing him. Deepnest, Mantis Village, and Crystal Peak I lack confidence in guiding you through. The first and last are confusing and have tunnels that collapse unpredictably into spikes. The Mantis Tribe I would prefer to avoid politicking/challenging more than necessary.
Greenpath should be simple so long as you can jump well: acid and thorns are its primary threats.
Unn's remaining people don't seem to care about my presence. If need be, I'm easily capable of fending them off.