After the Knight's gone, it isn't long before there's a sign up on the shop door and its owner has gone walkabout again.
It's been a long while since Lemm came this way, but he has questions he's not certain can be answered anywhere else - that and he's running out of paper, so he might as well get some of the practical stuff done in the meantime. He contemplates ringing the Stag bell just to see if the Knight was really right about there being one still running - but it's not far to where he's headed, and he's still feeling a little flighty at the prospect of making conversation, so he instead heads up through the Royal Quarter and takes the lift to the Resting Grounds.
Relic Seeker Lemm finds the Dreamers' memorial without much trouble. From the bag he's brought with him he pulls the Knight's notes (and a stolenborrowed Royal Quarter Lumafly bulb), and he compares the names just to be sure. He's seen those masks, back when he first made the hassle of a pilgrimage down to the city (the Temple of the Black Egg had been such a draw back then!). Lurien's name, too, he became familiar with as he picked through the old ruins. Herrah and Monomon... not as much, but maybe he would know more if the city never switched to silk for so much of its written records. Bane of his existence.
Now I wonder if that was a conscious choice. How much did you want lost to time, I wonder? Obviously not all of it.
He moves on. Now that he's actively looking for it, it isn't too long before he's seeing it everywhere: the little flower-like motif of the Moth Tribe, woven into charms and hung through passageways and sometimes carved into graves or wrought into the fences. He knew they were caretakers of the graves here from his own readings, and he'd always heard rumour they delved into dreams. Now he knows to withhold his skepticism, the Resting Grounds are that much more eerie.
Lemm is not afraid of the dark or the dead, though. He studies the symbol and counts the points and copies down a couple of variations on the very edges of the Knight's note papers.
(He stops off at the Pleasure House on his way back when he finds it unlocked, if only to take a dip to clean off. There is... an encounter there. Lemm comes away in a foul mood despite the relaxation he went in for.)
From then, he'll stay home until the Knight returns, organising relics into categories and spending the last of his paper on the Arcane Egg.
no subject
It's been a long while since Lemm came this way, but he has questions he's not certain can be answered anywhere else - that and he's running out of paper, so he might as well get some of the practical stuff done in the meantime. He contemplates ringing the Stag bell just to see if the Knight was really right about there being one still running - but it's not far to where he's headed, and he's still feeling a little flighty at the prospect of making conversation, so he instead heads up through the Royal Quarter and takes the lift to the Resting Grounds.
Relic Seeker Lemm finds the Dreamers' memorial without much trouble. From the bag he's brought with him he pulls the Knight's notes (and a
stolenborrowed Royal Quarter Lumafly bulb), and he compares the names just to be sure. He's seen those masks, back when he first made the hassle of a pilgrimage down to the city (the Temple of the Black Egg had been such a draw back then!). Lurien's name, too, he became familiar with as he picked through the old ruins. Herrah and Monomon... not as much, but maybe he would know more if the city never switched to silk for so much of its written records. Bane of his existence.Now I wonder if that was a conscious choice. How much did you want lost to time, I wonder? Obviously not all of it.
He moves on. Now that he's actively looking for it, it isn't too long before he's seeing it everywhere: the little flower-like motif of the Moth Tribe, woven into charms and hung through passageways and sometimes carved into graves or wrought into the fences. He knew they were caretakers of the graves here from his own readings, and he'd always heard rumour they delved into dreams. Now he knows to withhold his skepticism, the Resting Grounds are that much more eerie.
Lemm is not afraid of the dark or the dead, though. He studies the symbol and counts the points and copies down a couple of variations on the very edges of the Knight's note papers.
(He stops off at the Pleasure House on his way back when he finds it unlocked, if only to take a dip to clean off. There is... an encounter there. Lemm comes away in a foul mood despite the relaxation he went in for.)
From then, he'll stay home until the Knight returns, organising relics into categories and spending the last of his paper on the Arcane Egg.