They have no real need to refuse. Nor, to their own surprise, a pressing desire to try avoiding it, though Lemm couldn't stop them from walking out and going back to only relic-selling, if that.
It is broad. Extremely. Not an entirely new question. New in Hallownest--new since they've learned enough to potentially answer with more than gesture to their blade and the next path they're heading on. 'Little wanderer' was an apt title.
There's...so much. They--they actually want it known. Whatever 'it' is. To tell about the Knight, the Ghost of Hallownest, kingdom they barely knew that haunted them with their never dying, never knowing, chased by a scream they barely hesitated in following before even thinking to question why. The Vessel that almost made it. The Shade Lord, made of the Void united, and the many hatchlings that were left to die within it that couldn't fully let go even when the darkness called.
They make several aborted movements. To almost take out the map. Stopping. Consulting with Siblings, who have little to offer but Greenhorn's flicker of enthusiasm. Taking the map out, setting it down. Not actually pulling it open. Looking at the quill Lemm nearly picked up.
no subject
They have no real need to refuse. Nor, to their own surprise, a pressing desire to try avoiding it, though Lemm couldn't stop them from walking out and going back to only relic-selling, if that.
It is broad. Extremely. Not an entirely new question. New in Hallownest--new since they've learned enough to potentially answer with more than gesture to their blade and the next path they're heading on. 'Little wanderer' was an apt title.
There's...so much. They--they actually want it known. Whatever 'it' is. To tell about the Knight, the Ghost of Hallownest, kingdom they barely knew that haunted them with their never dying, never knowing, chased by a scream they barely hesitated in following before even thinking to question why. The Vessel that almost made it. The Shade Lord, made of the Void united, and the many hatchlings that were left to die within it that couldn't fully let go even when the darkness called.
They make several aborted movements. To almost take out the map. Stopping. Consulting with Siblings, who have little to offer but Greenhorn's flicker of enthusiasm. Taking the map out, setting it down. Not actually pulling it open. Looking at the quill Lemm nearly picked up.
Looking at it for a very long time.