lovetheme: (awkward)
Lucas ([personal profile] lovetheme) wrote in [community profile] boxfullofzeroes 2016-01-17 05:06 am (UTC)

as long as it takes for a protag to be fashionably late tbh

That's enough to have Lucas pause in his tracks for a moment again, reeling back a bit before he almost runs headfirst into the fairy-ghost-thing. He wants to blurt an apology, for that, but then the sprite in question is plowing on as if it hadn't heard his words earlier at all, continuing with...oh, a story, is that what this is?

It's rather confusing, to say the least--are these guys just barebones basic programming after all, running through dialogue? Lucas might have almost concluded as much, but then the sprite blurts out one more entirely unrelated thing before it flees, leaving Lucas blinking in its wake.

"Undyne...?" So they did hear him after all. But they're just...well, Lucas isn't sure what everyone here's doing yet. 'Undyne', though, okay--that must be the protagonist's name. He should remember that. Lucas looks back down to the chain in front of him, frowning a bit at the two locks and the note attached. The instructions are surprisingly polite, and outright state where the keys are...if the owner of this house is very concerned with security, they're certainly not trying very hard. Lucas hesitates, but--the chain is pretty low. Just low enough, in fact, for a mildly lanky twelve-year-old to very carefully step over and around instead...which is what Lucas does.

"Um. Sorry. But, I need to go..." Yeah, this is definitely rude. He feels sort of bad. But things have been quite strange in this house so far, and he'd very much like to find the game's hero before he travels much further, if he can. Navigating games that aren't your own is so tricky without a guide...he makes his way down the set of stairs and blinks into the basement(?) hall below, more and more unsure of what to expect.

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